LeviLamina
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Turtle.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animal/Animal.h"
7
8// auto generated forward declare list
9// clang-format off
11class BlockPos;
12// clang-format on
13
14class Turtle : public ::Animal {
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 35
19 virtual float getShadowRadius() const /*override*/;
20
21 // vIndex: 123
22 virtual void die(::ActorDamageSource const& source) /*override*/;
23
24 // vIndex: 171
25 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
26
27 // vIndex: 8
28 virtual ~Turtle() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // destructor thunk
33 // NOLINTBEGIN
34
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCAPI float $getShadowRadius() const;
41
42 MCAPI void $die(::ActorDamageSource const& source);
43
44 MCAPI float $_getWalkTargetValue(::BlockPos const& pos);
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCAPI static void** $vftable();
51 // NOLINTEND
52};
Definition ActorDamageSource.h:18
Definition Animal.h:19
Definition BlockPos.h:18
Definition Turtle.h:14