LeviLamina
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Turtle.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animal/Animal.h"
7
8// auto generated forward declare list
9// clang-format off
11class BlockPos;
12// clang-format on
13
14class Turtle : public ::Animal {
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual float getShadowRadius() const /*override*/;
19
20 virtual void die(::ActorDamageSource const& source) /*override*/;
21
22 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
23
24 virtual ~Turtle() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30 MCAPI float $getShadowRadius() const;
31
32 MCAPI void $die(::ActorDamageSource const& source);
33
34 MCAPI float $_getWalkTargetValue(::BlockPos const& pos);
35
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCAPI static void** $vftable();
43 // NOLINTEND
44};
Definition ActorDamageSource.h:18
Definition BlockPos.h:19
Definition Turtle.h:14