3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/animal/Animal.h"
19 virtual float getShadowRadius()
const ;
25 virtual float _getWalkTargetValue(
::BlockPos const& pos) ;
34 MCAPI
float $getShadowRadius()
const;
38 MCAPI
float $_getWalkTargetValue(
::BlockPos const& pos);
Definition ActorDamageSource.h:18
static MCAPI void ** $vftable()