3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
25 virtual bool isCraftingBlock()
const ;
27 virtual bool isLavaBlocking()
const ;
29 virtual ::Block
const&
30 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
35 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
39 virtual bool canBeUsedInCommands(
::BaseGameVersion const& baseGameVersion)
const ;
41 virtual bool isInteractiveBlock()
const ;
43 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
57 MCFOLD
bool $isCraftingBlock()
const;
59 MCFOLD
bool $isLavaBlocking()
const;
61 MCAPI ::Block
const& $getPlacementBlock(
71 MCAPI uchar $getMappedFace(uchar face,
::Block const& block)
const;
77 MCFOLD
bool $isInteractiveBlock()
const;
79 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:68
static MCAPI void ** $vftable()
Definition ChemistryTableBlock.h:21
Definition Experiments.h:14