LeviLamina
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ChemistryTableBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BaseGameVersion;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
17class Vec3;
18namespace BlockEvents { class BlockPlayerInteractEvent; }
19// clang-format on
20
21class ChemistryTableBlock : public ::ActorBlock {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual bool isCraftingBlock() const /*override*/;
26
27 virtual bool isLavaBlocking() const /*override*/;
28
29 virtual ::Block const&
30 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
31 /*override*/;
32
33 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
34
35 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
36
37 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
38
39 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
40
41 virtual bool isInteractiveBlock() const /*override*/;
42
43 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
44
45 virtual ~ChemistryTableBlock() /*override*/ = default;
46 // NOLINTEND
47
48public:
49 // member functions
50 // NOLINTBEGIN
51 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCFOLD bool $isCraftingBlock() const;
58
59 MCFOLD bool $isLavaBlocking() const;
60
61 MCAPI ::Block const& $getPlacementBlock(
62 ::Actor const& by,
63 ::BlockPos const& pos,
64 uchar face,
65 ::Vec3 const& clickPos,
66 int itemValue
67 ) const;
68
69 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
70
71 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
72
73 MCAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
74
75 MCFOLD bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
76
77 MCFOLD bool $isInteractiveBlock() const;
78
79 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
80
81
82 // NOLINTEND
83
84public:
85 // vftables
86 // NOLINTBEGIN
87 MCAPI static void** $vftable();
88 // NOLINTEND
89};
Definition Actor.h:105
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:19
Definition BlockSource.h:68
static MCAPI void ** $vftable()
Definition Block.h:43
Definition ChemistryTableBlock.h:21
Definition Experiments.h:14
Definition Vec3.h:10