3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
28 virtual bool isCraftingBlock()
const ;
31 virtual bool isLavaBlocking()
const ;
34 virtual ::Block
const&
35 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
42 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
48 virtual bool canBeUsedInCommands(
::BaseGameVersion const& baseGameVersion)
const ;
51 virtual bool isInteractiveBlock()
const ;
68 MCFOLD
bool $isCraftingBlock()
const;
70 MCFOLD
bool $isLavaBlocking()
const;
78 MCAPI uchar $getMappedFace(uchar face,
::Block const& block)
const;
84 MCFOLD
bool $isInteractiveBlock()
const;
90 MCAPI
static void** $vftable();
Definition ActorBlockBase.h:6
Definition BaseGameVersion.h:13
Definition BlockLegacy.h:88
Definition BlockSource.h:67
Definition ChemistryTableBlock.h:20