3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
18namespace BlockEvents {
class BlockPlayerInteractEvent; }
26 virtual bool isCraftingBlock()
const ;
29 virtual bool isLavaBlocking()
const ;
32 virtual ::Block
const&
33 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
40 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
46 virtual bool canBeUsedInCommands(
::BaseGameVersion const& baseGameVersion)
const ;
49 virtual bool isInteractiveBlock()
const ;
52 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
67 MCFOLD
bool $isCraftingBlock()
const;
69 MCFOLD
bool $isLavaBlocking()
const;
71 MCAPI ::Block
const& $getPlacementBlock(
81 MCAPI uchar $getMappedFace(uchar face,
::Block const& block)
const;
87 MCFOLD
bool $isInteractiveBlock()
const;
89 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
95 MCAPI
static void** $vftable();
Definition ActorBlockBase.h:6
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:66
Definition ChemistryTableBlock.h:21
Definition Experiments.h:14