LeviLamina
Loading...
Searching...
No Matches
ChemistryTableBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BaseGameVersion;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
17class Vec3;
18namespace BlockEvents { class BlockPlayerInteractEvent; }
19// clang-format on
20
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 29
26 virtual bool isCraftingBlock() const /*override*/;
27
28 // vIndex: 30
29 virtual bool isLavaBlocking() const /*override*/;
30
31 // vIndex: 92
32 virtual ::Block const&
33 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
34 /*override*/;
35
36 // vIndex: 132
37 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
38
39 // vIndex: 121
40 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
41
42 // vIndex: 51
43 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
44
45 // vIndex: 56
46 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
47
48 // vIndex: 136
49 virtual bool isInteractiveBlock() const /*override*/;
50
51 // vIndex: 131
52 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
53
54 // vIndex: 0
55 virtual ~ChemistryTableBlock() /*override*/ = default;
56 // NOLINTEND
57
58public:
59 // member functions
60 // NOLINTBEGIN
61 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67 MCFOLD bool $isCraftingBlock() const;
68
69 MCFOLD bool $isLavaBlocking() const;
70
71 MCAPI ::Block const& $getPlacementBlock(
72 ::Actor const& by,
73 ::BlockPos const& pos,
74 uchar face,
75 ::Vec3 const& clickPos,
76 int itemValue
77 ) const;
78
79 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
80
81 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
82
83 MCAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
84
85 MCFOLD bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
86
87 MCFOLD bool $isInteractiveBlock() const;
88
89 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
90 // NOLINTEND
91
92public:
93 // vftables
94 // NOLINTBEGIN
95 MCAPI static void** $vftable();
96 // NOLINTEND
97};
Definition ActorBlockBase.h:6
Definition Actor.h:102
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition Block.h:37
Definition ChemistryTableBlock.h:21
Definition Experiments.h:14
Definition Vec3.h:10