LeviLamina
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ChemistryTableBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BaseGameVersion;
12class Block;
13class BlockLegacy;
14class BlockPos;
15class BlockSource;
16class Player;
17class Vec3;
18// clang-format on
19
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 // vIndex: 139
25 virtual bool use(::Player&, ::BlockPos const&, uchar) const /*override*/;
26
27 // vIndex: 30
28 virtual bool isCraftingBlock() const /*override*/;
29
30 // vIndex: 31
31 virtual bool isLavaBlocking() const /*override*/;
32
33 // vIndex: 92
34 virtual ::Block const&
35 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
36 /*override*/;
37
38 // vIndex: 132
39 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
40
41 // vIndex: 121
42 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
43
44 // vIndex: 51
45 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
46
47 // vIndex: 56
48 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
49
50 // vIndex: 138
51 virtual bool isInteractiveBlock() const /*override*/;
52
53 // vIndex: 0
54 virtual ~ChemistryTableBlock() /*override*/ = default;
55 // NOLINTEND
56
57public:
58 // destructor thunk
59 // NOLINTBEGIN
60
61 // NOLINTEND
62
63public:
64 // virtual function thunks
65 // NOLINTBEGIN
66 MCFOLD bool $use(::Player&, ::BlockPos const&, uchar) const;
67
68 MCFOLD bool $isCraftingBlock() const;
69
70 MCFOLD bool $isLavaBlocking() const;
71
72 MCAPI ::Block const&
73 $getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue)
74 const;
75
76 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
77
78 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
79
80 MCAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
81
82 MCFOLD bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
83
84 MCFOLD bool $isInteractiveBlock() const;
85 // NOLINTEND
86
87public:
88 // vftables
89 // NOLINTBEGIN
90 MCAPI static void** $vftable();
91 // NOLINTEND
92};
Definition ActorBlockBase.h:6
Definition Actor.h:104
Definition BaseGameVersion.h:13
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition ChemistryTableBlock.h:20
Definition Player.h:119
Definition Vec3.h:10