LeviLamina
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BambooSaplingBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/BushBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockActor;
14class BlockPos;
15class BlockSource;
16class ItemInstance;
17class Random;
18class Vec3;
19// clang-format on
20
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 137
26 virtual void randomTick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const /*override*/;
27
28 // vIndex: 118
29 virtual int getVariant(::Block const& block) const /*override*/;
30
31 // vIndex: 74
32 virtual bool
33 onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const
34 /*override*/;
35
36 // vIndex: 76
37 virtual bool canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const
38 /*override*/;
39
40 // vIndex: 87
41 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
42 /*override*/;
43
44 // vIndex: 113
45 virtual bool isAuxValueRelevantForPicking() const /*override*/;
46
47 // vIndex: 79
48 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
49
50 // vIndex: 142
51 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
52
53 // vIndex: 15
54 virtual ::Vec3 randomlyModifyPosition(::BlockPos const& pos) const /*override*/;
55
56 // vIndex: 90
57 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
58
59 // vIndex: 48
60 virtual bool isValidAuxValue(int value) const /*override*/;
61
62 // vIndex: 0
63 virtual ~BambooSaplingBlock() /*override*/ = default;
64 // NOLINTEND
65
66public:
67 // member functions
68 // NOLINTBEGIN
69 MCAPI bool _grow(::BlockSource& region, ::BlockPos const& pos) const;
70 // NOLINTEND
71
72public:
73 // destructor thunk
74 // NOLINTBEGIN
75
76 // NOLINTEND
77
78public:
79 // virtual function thunks
80 // NOLINTBEGIN
81 MCAPI void $randomTick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
82
83 MCFOLD int $getVariant(::Block const& block) const;
84
85 MCAPI bool
86 $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const;
87
88 MCFOLD bool $canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
89
90 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
91
92 MCFOLD bool $isAuxValueRelevantForPicking() const;
93
94 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
95
96 MCFOLD bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
97
98 MCAPI ::Vec3 $randomlyModifyPosition(::BlockPos const& pos) const;
99
100 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
101
102 MCAPI bool $isValidAuxValue(int value) const;
103 // NOLINTEND
104
105public:
106 // vftables
107 // NOLINTBEGIN
108 MCAPI static void** $vftable();
109 // NOLINTEND
110};
Definition Actor.h:104
Definition BambooSaplingBlock.h:21
Definition BlockActor.h:32
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition BushBlock.h:23
Definition ItemInstance.h:16
Definition Random.h:16
Definition Vec3.h:10