LeviLamina
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ServerPlayerMovementSystemUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
18namespace ServerPlayerMovementSystemUtils {
19// functions
20// NOLINTBEGIN
21MCNAPI void _tickServerPlayerMovementFinalSystem(
22 ::ViewT<
28);
29// NOLINTEND
30
31} // namespace ServerPlayerMovementSystemUtils
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition Include.h:6
Definition MovementInterpolatorComponent.h:9
Definition ServerPlayerCurrentMovementComponent.h:10