LeviLamina
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ServerPlayerMovementSystemUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/OptionalGlobal.h"
9
10// auto generated forward declare list
11// clang-format off
21// clang-format on
22
23namespace ServerPlayerMovementSystemUtils {
24// functions
25// NOLINTBEGIN
26MCAPI void checkCheatingIfSupported(
27 ::ActorOwnerComponent& actorOwnerComponent,
28 ::ServerPlayerCurrentMovementComponent const& serverPlayerCurrentMovement,
29 ::ActorDataFlagComponent const& synchedActorData,
30 ::Optional<::PassengerComponent const> const& passengerComponent,
31 ::Optional<::StateVectorComponent const> const& stateVectorComponent,
35);
36// NOLINTEND
37
38} // namespace ServerPlayerMovementSystemUtils
Definition ActorOwnerComponent.h:10
Definition OptionalGlobal.h:6
Definition Optional.h:8
Definition PlayerMovementSettingsComponent.h:10
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:8
Definition PassengerComponent.h:10
Definition PlayerIsSleepingFlagComponent.h:5
Definition ServerPlayerCurrentMovementComponent.h:12
Definition StateVectorComponent.h:10
Definition VehicleInputIntentComponent.h:12