LeviLamina
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ServerPlayerMovementSystemUtils.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
ActorRotationComponent
;
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struct
MovementInterpolatorComponent
;
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struct
ServerPlayerCurrentMovementComponent
;
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// clang-format on
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namespace
ServerPlayerMovementSystemUtils {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
_tickServerPlayerMovementFinalSystem(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent>
,
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::ServerPlayerCurrentMovementComponent
const
,
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::ActorRotationComponent
,
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::MovementInterpolatorComponent
> view
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);
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// NOLINTEND
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}
// namespace ServerPlayerMovementSystemUtils
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
ActorRotationComponent
Definition
ActorRotationComponent.h:8
Include
Definition
Include.h:6
MovementInterpolatorComponent
Definition
MovementInterpolatorComponent.h:9
ServerPlayerCurrentMovementComponent
Definition
ServerPlayerCurrentMovementComponent.h:10
src-server
mc
util
ServerPlayerMovementSystemUtils.h
Generated on Wed Nov 5 2025 13:13:14 for LeviLamina by
1.12.0