LeviLamina
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SetAttributesFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
11class ItemInstance;
12class ItemStack;
14class Random;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::std::vector<::AttributeModifier>> mModifiers;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 0
28 virtual ~SetAttributesFunction() /*override*/ = default;
29
30 // vIndex: 4
31 virtual void apply(::ItemStack&, ::Random&, ::LootTableContext&) /*override*/;
32
33 // vIndex: 2
34 virtual void apply(::ItemInstance&, ::Random&, ::LootTableContext&) /*override*/;
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46
47 // NOLINTEND
48};
Definition AttributeModifier.h:14
Definition ItemInstance.h:16
Definition ItemStack.h:25
Definition LootItemFunction.h:17
Definition LootTableContext.h:20
Definition Random.h:16
Definition SetAttributesFunction.h:17