17 virtual int getChunkRebuildPriority(
::ChunkPos const& cp)
const = 0;
19 virtual uint registerForUpdates();
21 virtual void unregisterForUpdates(uint handle) = 0;
24 setPlayerInfluence(uint handle,
::ChunkPos const& playerPosition,
::Vec3 const& playerMovementDirection) = 0;
26 virtual void setTickingAreaInfluence(
35 virtual void updateInfluences() = 0;
47 MCFOLD uint $registerForUpdates();