LeviLamina
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ChunkBuildOrderPolicyBase.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class ChunkPos;
8class Vec3;
9// clang-format on
10
12public:
13 // virtual functions
14 // NOLINTBEGIN
16
17 virtual int getChunkRebuildPriority(::ChunkPos const&) const = 0;
18
19 virtual uint registerForUpdates();
20
21 virtual void unregisterForUpdates(uint) = 0;
22
23 virtual void setPlayerInfluence(uint, ::ChunkPos const&, ::Vec3 const&) = 0;
24
25 virtual void setTickingAreaInfluence(uint, ::ChunkPos const&, int, int, bool, bool) = 0;
26
27 virtual void updateInfluences() = 0;
28 // NOLINTEND
29
30public:
31 // destructor thunk
32 // NOLINTBEGIN
33 MCAPI void $dtor();
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCFOLD uint $registerForUpdates();
40
41
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCNAPI static void** $vftable();
48 // NOLINTEND
49};
Definition ChunkBuildOrderPolicyBase.h:11
static MCAPI void ** $vftable()
Definition ChunkPos.h:11
Definition Vec3.h:10