LeviLamina
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ChunkBuildOrderPolicyBase.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class ChunkPos;
8class Vec3;
9// clang-format on
10
12public:
13 // virtual functions
14 // NOLINTBEGIN
16
17 virtual int getChunkRebuildPriority(::ChunkPos const& cp) const = 0;
18
19 virtual uint registerForUpdates();
20
21 virtual void unregisterForUpdates(uint handle) = 0;
22
23 virtual void
24 setPlayerInfluence(uint handle, ::ChunkPos const& playerPosition, ::Vec3 const& playerMovementDirection) = 0;
25
26 virtual void setTickingAreaInfluence(
27 uint handle,
28 ::ChunkPos const& tickingAreaPosition,
29 int sizeX,
30 int sizeZ,
31 bool isCircle,
32 bool preload
33 ) = 0;
34
35 virtual void updateInfluences() = 0;
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41 MCAPI void $dtor();
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCFOLD uint $registerForUpdates();
48
49
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCNAPI static void** $vftable();
56 // NOLINTEND
57};
Definition ChunkBuildOrderPolicyBase.h:11
static MCAPI void ** $vftable()
Definition ChunkPos.h:11
Definition Vec3.h:10