LeviLamina
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ChunkBuildOrderPolicyBase.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
ChunkPos
;
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class
Vec3
;
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// clang-format on
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class
ChunkBuildOrderPolicyBase
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~ChunkBuildOrderPolicyBase
() =
default
;
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virtual
int
getChunkRebuildPriority(
::ChunkPos
const
& cp)
const
= 0;
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virtual
uint registerForUpdates();
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virtual
void
unregisterForUpdates(uint handle) = 0;
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virtual
void
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setPlayerInfluence(uint handle,
::ChunkPos
const
& playerPosition,
::Vec3
const
& playerMovementDirection) = 0;
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virtual
void
setTickingAreaInfluence(
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uint handle,
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::ChunkPos
const
& tickingAreaPosition,
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int
sizeX,
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int
sizeZ,
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bool
isCircle,
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bool
preload
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) = 0;
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virtual
void
updateInfluences() = 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
ChunkBuildOrderPolicyBase
Definition
ChunkBuildOrderPolicyBase.h:11
ChunkPos
Definition
ChunkPos.h:11
Vec3
Definition
Vec3.h:10
src
mc
world
level
dimension
ChunkBuildOrderPolicyBase.h
Generated on
for LeviLamina by
1.16.1