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virtual int | getChunkRebuildPriority (::ChunkPos const &cp) const =0 |
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virtual uint | registerForUpdates () |
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virtual void | unregisterForUpdates (uint handle)=0 |
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virtual void | setPlayerInfluence (uint handle, ::ChunkPos const &playerPosition, ::Vec3 const &playerMovementDirection)=0 |
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virtual void | setTickingAreaInfluence (uint handle, ::ChunkPos const &tickingAreaPosition, int sizeX, int sizeZ, bool isCircle, bool preload)=0 |
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virtual void | updateInfluences ()=0 |
The documentation for this class was generated from the following file: