3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/FaceDirectionalActorBlock.h"
19namespace BlockEvents {
class BlockPlayerInteractEvent; }
25 enum class SlotState :
int {
35 virtual bool isInteractiveBlock()
const ;
38 virtual bool hasComparatorSignal()
const ;
51 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition BlockActor.h:32
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition ChiseledBookshelfBlockActor.h:22
Definition ChiseledBookshelfBlock.h:22
MCAPI bool _retrieveBook(::Player &player, ::ChiseledBookshelfBlockActor &bookshelfActor, int hitSlot) const
MCAPI bool $isInteractiveBlock() const
MCAPI void _setBook(::Player &player, ::ItemStack heldItem, ::ChiseledBookshelfBlockActor &bookshelfActor, int hitSlot) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
static MCAPI void ** $vftable()
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::ItemInstance $asItemInstance(::Block const &block, ::BlockActor const *) const
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI bool $hasComparatorSignal() const
Definition Experiments.h:14
Definition FaceDirectionalActorBlock.h:18
Definition ItemInstance.h:16
Definition ItemStack.h:25