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enum class | RaidState : int {
PreparingGroup = 0
, PickingSpawnPoint = 1
, SpawningGroup = 2
, GroupInPlay = 3
,
AwardingRewards = 4
, Finished = 5
, Stopped = 6
} |
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enum class | RaidStatus : int { Ongoing = 0
, Victory = 1
, Defeat = 2
} |
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Raid & | operator= (Raid const &) |
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| Raid (Raid const &) |
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MCAPI | Raid (int raidPreparationTime, int groupCompleteDelayInTicks, int locationHelpDelayInTicks, int finishedDelayInTicks, ::SharedTypes::Legacy::Difficulty difficulty, uchar allowedSpawnFailures, ::std::function< bool(uint64, ::Vec3 &)> &&pickSpawnPointCallback, ::std::function< bool(uint64, ::Vec3, uchar, ::std::unordered_set<::ActorUniqueID > &)> &&spawnGroupCallback, ::std::function< bool(::ActorUniqueID const &)> &&doesActorExistCallback, ::std::function< bool()> &&isVillageDefeatedCallback) |
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MCAPI float | _calcBossBarUsingHealth () const |
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MCAPI float | _calcBossBarUsingMobs () const |
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MCAPI float | _getTotalRaiderHealth () const |
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MCAPI void | _tickGroupInPlay () |
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MCAPI void | addAdditionalSaveData (::CompoundTag &tag) const |
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MCAPI float | getBossBarFilledFraction () const |
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MCAPI void | readAdditionalSaveData (::CompoundTag const &tag) |
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MCAPI void | tick (::Tick tick) |
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MCAPI | ~Raid () |
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MCAPI void * | $ctor (int raidPreparationTime, int groupCompleteDelayInTicks, int locationHelpDelayInTicks, int finishedDelayInTicks, ::SharedTypes::Legacy::Difficulty difficulty, uchar allowedSpawnFailures, ::std::function< bool(uint64, ::Vec3 &)> &&pickSpawnPointCallback, ::std::function< bool(uint64, ::Vec3, uchar, ::std::unordered_set<::ActorUniqueID > &)> &&spawnGroupCallback, ::std::function< bool(::ActorUniqueID const &)> &&doesActorExistCallback, ::std::function< bool()> &&isVillageDefeatedCallback) |
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MCAPI void | $dtor () |
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::ll::UntypedStorage< 4, 4 > | mUnk99e5e3 |
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::ll::UntypedStorage< 8, 64 > | mUnkedfc9b |
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::ll::UntypedStorage< 8, 64 > | mUnkff3266 |
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◆ Raid()
MCAPI Raid::Raid |
( |
int | raidPreparationTime, |
|
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int | groupCompleteDelayInTicks, |
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int | locationHelpDelayInTicks, |
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int | finishedDelayInTicks, |
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::SharedTypes::Legacy::Difficulty | difficulty, |
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uchar | allowedSpawnFailures, |
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::std::function< bool(uint64, ::Vec3 &)> && | pickSpawnPointCallback, |
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::std::function< bool(uint64, ::Vec3, uchar, ::std::unordered_set<::ActorUniqueID > &)> && | spawnGroupCallback, |
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::std::function< bool(::ActorUniqueID const &)> && | doesActorExistCallback, |
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::std::function< bool()> && | isVillageDefeatedCallback ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ ~Raid()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _calcBossBarUsingHealth()
MCAPI float Raid::_calcBossBarUsingHealth |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _calcBossBarUsingMobs()
MCAPI float Raid::_calcBossBarUsingMobs |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _getTotalRaiderHealth()
MCAPI float Raid::_getTotalRaiderHealth |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _tickGroupInPlay()
MCAPI void Raid::_tickGroupInPlay |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addAdditionalSaveData()
MCAPI void Raid::addAdditionalSaveData |
( |
::CompoundTag & | tag | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getBossBarFilledFraction()
MCAPI float Raid::getBossBarFilledFraction |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ readAdditionalSaveData()
MCAPI void Raid::readAdditionalSaveData |
( |
::CompoundTag const & | tag | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ tick()
MCAPI void Raid::tick |
( |
::Tick | tick | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ INVALID_SPAWN_POINT()
static MCAPI ::Vec3 const & Raid::INVALID_SPAWN_POINT |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
MCAPI void * Raid::$ctor |
( |
int | raidPreparationTime, |
|
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int | groupCompleteDelayInTicks, |
|
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int | locationHelpDelayInTicks, |
|
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int | finishedDelayInTicks, |
|
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::SharedTypes::Legacy::Difficulty | difficulty, |
|
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uchar | allowedSpawnFailures, |
|
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::std::function< bool(uint64, ::Vec3 &)> && | pickSpawnPointCallback, |
|
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::std::function< bool(uint64, ::Vec3, uchar, ::std::unordered_set<::ActorUniqueID > &)> && | spawnGroupCallback, |
|
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::std::function< bool(::ActorUniqueID const &)> && | doesActorExistCallback, |
|
|
::std::function< bool()> && | isVillageDefeatedCallback ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
MCAPI void Raid::$dtor |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file:
- src/mc/world/actor/ai/village/Raid.h