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virtual void | playerDimensionChangedEvent (::Player &, ::DimensionType, ::DimensionType)=0 |
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virtual::Actor * | getAgent (::Player &)=0 |
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virtual void | resetAgent (::Player &)=0 |
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virtual void | stopUsingItem (::Player &)=0 |
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virtual bool | hasRespawnPosition (::Player const &) const =0 |
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virtual::BlockPos const & | getSpawnPosition (::Player const &) const =0 |
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virtual bool | isRespawningFromTheEnd (::Player const &) const =0 |
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virtual void | fireWillChangeDimension (::Player &)=0 |
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virtual void | moveTo (::Player &, ::Vec3 const &)=0 |
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virtual void | setPreviousPosition (::Player &)=0 |
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virtual void | resetInterpolation (::Player &)=0 |
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virtual void | prepareRegion (::Player &, ::Dimension const &)=0 |
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virtual::MovePlayerPacket | createMovePlayerPacket (::Player const &, ::PlayerPositionModeComponent::PositionMode) const =0 |
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virtual void | setAgent (::Player &, ::Actor &)=0 |
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virtual::Vec3 | calculateAgentSpawnPosition (::Player const &) const =0 |
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virtual bool | isRespawnReady (::Player const &) const =0 |
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virtual ::std::pair< bool, ::std::optional<::SubChunkPos > > | hasSubChunksAt (::Player const &, ::BlockPos const &, ::BlockPos const &) const =0 |
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virtual void | transferTickingArea (::Actor &, ::Dimension &)=0 |
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The documentation for this class was generated from the following file: