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virtual void | playerDimensionChangedEvent (::Player &player, ::DimensionType fromDimensionId, ::DimensionType toDimensionId)=0 |
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virtual::Actor * | getAgent (::Player &player)=0 |
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virtual void | resetAgent (::Player &player)=0 |
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virtual void | stopUsingItem (::Player &player)=0 |
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virtual bool | hasRespawnPosition (::Player const &player) const =0 |
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virtual::BlockPos const & | getSpawnPosition (::Player const &player) const =0 |
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virtual bool | isRespawningFromTheEnd (::Player const &player) const =0 |
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virtual void | fireWillChangeDimension (::Player &player)=0 |
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virtual void | moveTo (::Player &player, ::Vec3 const &position)=0 |
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virtual void | setPreviousPosition (::Player &player)=0 |
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virtual void | resetInterpolation (::Player &player)=0 |
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virtual void | prepareRegion (::Player &player, ::Dimension const &dimension)=0 |
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virtual::MovePlayerPacket | createMovePlayerPacket (::Player const &player, ::PlayerPositionModeComponent::PositionMode resetPosition) const =0 |
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virtual void | setAgent (::Player &player, ::Actor &agent)=0 |
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virtual::Vec3 | calculateAgentSpawnPosition (::Player const &player) const =0 |
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virtual bool | isRespawnReady (::Player const &player) const =0 |
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virtual ::std::pair< bool, ::std::optional<::SubChunkPos > > | hasSubChunksAt (::Player const &player, ::BlockPos const &min, ::BlockPos const &max) const =0 |
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virtual void | transferTickingArea (::Actor &actor, ::Dimension &dimension)=0 |
The documentation for this class was generated from the following file: