LeviLamina
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EndRodBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockSupportType.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class BaseGameVersion;
14class Block;
15class BlockPos;
16class BlockSource;
17class Vec3;
19// clang-format on
20
21class EndRodBlock : public ::BlockType {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
26
27 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
28
29 virtual ::Block const&
30 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
31 /*override*/;
32
33 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
34
35 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
36
37 virtual bool canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const /*override*/;
38
39 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
40
41 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
42
43 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
44 /*override*/;
45
46 virtual ~EndRodBlock() /*override*/ = default;
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
53
54 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
55
56 MCAPI ::Block const& $getPlacementBlock(
57 ::Actor const& by,
58 ::BlockPos const& pos,
59 uchar face,
60 ::Vec3 const& clickPos,
61 int itemValue
62 ) const;
63
64 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
65
66 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
67
68 MCAPI bool $canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const;
69
70 MCFOLD bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
71
72 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
73
74 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
75
76
77 // NOLINTEND
78
79public:
80 // vftables
81 // NOLINTBEGIN
82 MCAPI static void** $vftable();
83 // NOLINTEND
84};
Definition AABB.h:18
Definition Actor.h:105
Definition BaseGameVersion.h:8
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition EndRodBlock.h:21
Definition Vec3.h:10
Definition BlockAnimateTickData.h:14