LeviLamina
Loading...
Searching...
No Matches
WorkDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDefinitionTrigger.h"
7#include "mc/world/actor/ai/goal/BaseGoalDefinition.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<4, 4, int> mMinSoundDelay;
14 ::ll::TypedStorage<4, 4, int> mMaxSoundDelay;
15 ::ll::TypedStorage<4, 4, int> mGoalCooldown;
16 ::ll::TypedStorage<4, 4, int> mActiveTime;
17 ::ll::TypedStorage<1, 1, bool> mCanWorkInRain;
18 ::ll::TypedStorage<4, 4, int> mWorkInRainTolerance;
19 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnArrival;
20 ::ll::TypedStorage<4, 4, float> mSpeedMod;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 0
32 virtual ~WorkDefinition() /*override*/ = default;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI ::WorkDefinition& operator=(::WorkDefinition const&);
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCNAPI static void** $vftable();
45 // NOLINTEND
46};
Definition BaseGoalDefinition.h:10
Definition WorkDefinition.h:9
static MCAPI void ** $vftable()