23class ThrownTrident :
public ::AbstractArrow {
26 enum class Data :
int {
33 ::ll::TypedStorage<1, 1, bool> mDealtDamage;
34 ::ll::TypedStorage<4, 4, int> mClientSideReturnTridentTickCount;
35 ::ll::TypedStorage<8, 152, ::ItemStack> mTrident;
47 virtual void shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed) ;
49 virtual void playerTouch(
::Player& player) ;
51 virtual void despawn() ;
53 virtual void outOfWorld() ;
55 virtual bool isEnchanted()
const ;
57 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
59 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
63 virtual ::ItemStack _getPickupItem()
const ;
65 virtual ~ThrownTrident() =
default;
77 MCAPI
void returnWithLoyalty(
int enchantLevel);
97 MCFOLD
void $shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed);
99 MCAPI
void $playerTouch(
::Player& player);
101 MCAPI
void $despawn();
103 MCAPI
void $outOfWorld();
105 MCAPI
bool $isEnchanted()
const;
107 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
113 MCAPI ::ItemStack $_getPickupItem()
const;
121 MCAPI
static void** $vftable();
Definition EntityContext.h:16