26 enum class Data :
int {
33 ::ll::TypedStorage<1, 1, bool> mDealtDamage;
34 ::ll::TypedStorage<4, 4, int> mClientSideReturnTridentTickCount;
35 ::ll::TypedStorage<8, 152, ::ItemStack> mTrident;
49 virtual void shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed) ;
52 virtual void playerTouch(
::Player& player) ;
55 virtual void despawn() ;
58 virtual void outOfWorld() ;
61 virtual bool isEnchanted()
const ;
64 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
67 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
73 virtual ::ItemStack _getPickupItem()
const ;
88 MCAPI
void returnWithLoyalty(
int enchantLevel);
106 MCFOLD
void $shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed);
108 MCAPI
void $playerTouch(
::Player& player);
110 MCAPI
void $despawn();
112 MCAPI
void $outOfWorld();
114 MCAPI
bool $isEnchanted()
const;
116 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
122 MCAPI ::ItemStack $_getPickupItem()
const;
Definition EntityContext.h:16