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ActorSpawnRuleGroup & | operator= (ActorSpawnRuleGroup const &) |
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| ActorSpawnRuleGroup (ActorSpawnRuleGroup const &) |
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MCAPI | ActorSpawnRuleGroup (::ResourcePackManager &resourcePackManager, ::IWorldRegistriesProvider ®istries, ::br::spawn::SpawnPlacements &spawnPlacements, ::cereal::ReflectionCtx const &ctx, ::LinkedAssetValidator &linkedAssetValidator, ::Experiments const &experiments, ::IMinecraftEventing &eventing) |
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MCAPI int | getActorSpawnPool (::ActorDefinitionIdentifier const &id) const |
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MCAPI void | resetDelayEnd (::MobSpawnRules spawnRules, uint64 age, ::Random &random) |
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MCAPI void * | $ctor (::ResourcePackManager &resourcePackManager, ::IWorldRegistriesProvider ®istries, ::br::spawn::SpawnPlacements &spawnPlacements, ::cereal::ReflectionCtx const &ctx, ::LinkedAssetValidator &linkedAssetValidator, ::Experiments const &experiments, ::IMinecraftEventing &eventing) |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, int > > | mCategoryLookup |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, int > > | mSpawnDelayStartMap |
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::ll::TypedStorage< 8, 8, ::IMinecraftEventing & > | mEventing |
◆ $vftable()
| MCAPI void ** ActorSpawnRuleGroup::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: