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ActorSpawnRuleGroup Class Reference

Public Member Functions

ActorSpawnRuleGroupoperator= (ActorSpawnRuleGroup const &)
 ActorSpawnRuleGroup (ActorSpawnRuleGroup const &)
MCAPI ActorSpawnRuleGroup (::ResourcePackManager &resourcePackManager, ::IWorldRegistriesProvider &registries, ::br::spawn::SpawnPlacements &spawnPlacements, ::cereal::ReflectionCtx const &ctx, ::LinkedAssetValidator &linkedAssetValidator, ::Experiments const &experiments, ::IMinecraftEventing &eventing)
MCAPI int getActorSpawnPool (::ActorDefinitionIdentifier const &id) const
MCAPI void resetDelayEnd (::MobSpawnRules spawnRules, uint64 age, ::Random &random)
MCAPI void * $ctor (::ResourcePackManager &resourcePackManager, ::IWorldRegistriesProvider &registries, ::br::spawn::SpawnPlacements &spawnPlacements, ::cereal::ReflectionCtx const &ctx, ::LinkedAssetValidator &linkedAssetValidator, ::Experiments const &experiments, ::IMinecraftEventing &eventing)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, int > > mCategoryLookup
::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, int > > mSpawnDelayStartMap
::ll::TypedStorage< 8, 8, ::IMinecraftEventing & > mEventing

Member Function Documentation

◆ $vftable()

MCAPI void ** ActorSpawnRuleGroup::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: