LeviLamina
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ServerMoveInputHandlerSystemUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/OptionalGlobal.h"
8
9// auto generated forward declare list
10// clang-format off
22// clang-format on
23
24namespace ServerMoveInputHandlerSystemUtils {
25// functions
26// NOLINTBEGIN
27MCAPI void _tickServerMoveInputHandler(
29 ::MovementAbilitiesComponent const& abilitiesComponent,
30 ::ServerPlayerCurrentMovementComponent const& serverPlayerCurrentMovementComponent,
31 ::ClientInputLockComponent& lockComponent,
33 ::ActorDataFlagComponent& actorDataFlag,
34 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlags,
35 ::VanillaClientGameplayComponent& vanillaClientGameplayComponent,
39);
40// NOLINTEND
41
42} // namespace ServerMoveInputHandlerSystemUtils
Definition OptionalGlobal.h:6
Definition Optional.h:8
Definition PlayerMovementSettingsComponent.h:10
Definition StrictEntityContext.h:10
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:8
Definition ClientInputLockComponent.h:10
Definition MoveInputComponent.h:12
Definition MovementAbilitiesComponent.h:8
Definition ServerPlayerCurrentMovementComponent.h:12
Definition SneakingComponent.h:5
Definition VanillaClientGameplayComponent.h:10
Definition WasInWaterFlagComponent.h:5