LeviLamina
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ServerMoveInputHandlerSystemUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
20// clang-format on
21
22namespace ServerMoveInputHandlerSystemUtils {
23// functions
24// NOLINTBEGIN
25MCAPI void _tickServerMoveInputHandler(
27 ::MovementAbilitiesComponent const& abilitiesComponent,
28 ::ServerPlayerCurrentMovementComponent const& serverPlayerCurrentMovementComponent,
29 ::ClientInputLockComponent& lockComponent,
31 ::ActorDataFlagComponent& actorDataFlag,
32 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlags,
33 ::VanillaClientGameplayComponent& vanillaClientGameplayComponent,
36);
37// NOLINTEND
38
39} // namespace ServerMoveInputHandlerSystemUtils
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:8
Definition ClientInputLockComponent.h:10
Definition MoveInputComponent.h:10
Definition MovementAbilitiesComponent.h:8
Definition ServerPlayerCurrentMovementComponent.h:10
Definition SneakingComponent.h:5
Definition VanillaClientGameplayComponent.h:8
Definition WasInWaterFlagComponent.h:5