LeviLamina
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ServerMoveInputHandlerSystemUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
19struct PlayerComponent;
24// clang-format on
25
26namespace ServerMoveInputHandlerSystemUtils {
27// functions
28// NOLINTBEGIN
29MCAPI void _tickServerMoveInputHandler(
31 ::MovementAbilitiesComponent const& abilitiesComponent,
32 ::ServerPlayerCurrentMovementComponent const& serverPlayerCurrentMovementComponent,
33 ::ClientInputLockComponent& lockComponent,
35 ::ActorDataFlagComponent& actorDataFlag,
36 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlags,
37 ::VanillaClientGameplayComponent& vanillaClientGameplayComponent,
40);
41
42MCAPI void _tickServerMoveInputHandlerSystem(
43 ::ViewT<
55);
56// NOLINTEND
57
58} // namespace ServerMoveInputHandlerSystemUtils
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition ClientInputLockComponent.h:10
Definition Include.h:6
Definition MoveInputComponent.h:11
Definition MovementAbilitiesComponent.h:5
Definition PlayerComponent.h:5
Definition ServerPlayerCurrentMovementComponent.h:10
Definition SneakingComponent.h:5
Definition VanillaClientGameplayComponent.h:8
Definition WasInWaterFlagComponent.h:5