LeviLamina
Loading...
Searching...
No Matches
ServerMoveInputHandlerSystemUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
20// clang-format on
21
22namespace ServerMoveInputHandlerSystemUtils {
23// functions
24// NOLINTBEGIN
25MCAPI void _tickServerMoveInputHandler(
26 ::StrictEntityContext& abilitiesComponent,
27 ::MovementAbilitiesComponent const& serverPlayerCurrentMovementComponent,
28 ::ServerPlayerCurrentMovementComponent const& lockComponent,
29 ::ClientInputLockComponent& input,
30 ::MoveInputComponent& actorDataFlag,
31 ::ActorDataFlagComponent& actorDataDirtyFlags,
32 ::ActorDataDirtyFlagsComponent& vanillaClientGameplayComponent,
33 ::VanillaClientGameplayComponent& sneakingComponent,
34 ::Optional<::SneakingComponent const> isInWater,
35 ::Optional<::WasInWaterFlagComponent const>
36);
37// NOLINTEND
38
39} // namespace ServerMoveInputHandlerSystemUtils
Definition StrictEntityContext.h:14
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:10
Definition ClientInputLockComponent.h:10
Definition MoveInputComponent.h:11
Definition MovementAbilitiesComponent.h:8
Definition ServerPlayerCurrentMovementComponent.h:10
Definition SneakingComponent.h:5
Definition VanillaClientGameplayComponent.h:8
Definition WasInWaterFlagComponent.h:5