3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
22namespace ServerMoveInputHandlerSystemUtils {
25MCAPI
void _tickServerMoveInputHandler(
26 ::StrictEntityContext& abilitiesComponent,
27 ::MovementAbilitiesComponent
const& serverPlayerCurrentMovementComponent,
28 ::ServerPlayerCurrentMovementComponent
const& lockComponent,
29 ::ClientInputLockComponent& input,
30 ::MoveInputComponent& actorDataFlag,
31 ::ActorDataFlagComponent& actorDataDirtyFlags,
32 ::ActorDataDirtyFlagsComponent& vanillaClientGameplayComponent,
33 ::VanillaClientGameplayComponent& sneakingComponent,
34 ::Optional<::SneakingComponent const> isInWater,
35 ::Optional<::WasInWaterFlagComponent const>
Definition StrictEntityContext.h:14
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:10
Definition MovementAbilitiesComponent.h:8
Definition ServerPlayerCurrentMovementComponent.h:10
Definition SneakingComponent.h:5
Definition VanillaClientGameplayComponent.h:8
Definition WasInWaterFlagComponent.h:5