3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
26namespace ServerMoveInputHandlerSystemUtils {
29MCAPI
void _tickServerMoveInputHandler(
30 ::StrictEntityContext&,
31 ::MovementAbilitiesComponent
const& abilitiesComponent,
32 ::ServerPlayerCurrentMovementComponent
const& serverPlayerCurrentMovementComponent,
33 ::ClientInputLockComponent& lockComponent,
34 ::MoveInputComponent& input,
35 ::ActorDataFlagComponent& actorDataFlag,
36 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlags,
37 ::VanillaClientGameplayComponent& vanillaClientGameplayComponent,
38 ::Optional<::SneakingComponent const> sneakingComponent,
39 ::Optional<::WasInWaterFlagComponent const> isInWater
42MCAPI
void _tickServerMoveInputHandlerSystem(
44 ::StrictEntityContext,
45 ::Include<::ActorMovementTickNeededComponent const, ::PlayerComponent const>,
46 ::MovementAbilitiesComponent
const,
47 ::ServerPlayerCurrentMovementComponent
const,
48 ::ClientInputLockComponent,
50 ::ActorDataFlagComponent,
51 ::ActorDataDirtyFlagsComponent,
52 ::VanillaClientGameplayComponent,
53 ::Optional<::SneakingComponent const>,
54 ::Optional<::WasInWaterFlagComponent const>> view
Definition StrictEntityContext.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition MovementAbilitiesComponent.h:5
Definition PlayerComponent.h:5
Definition ServerPlayerCurrentMovementComponent.h:10
Definition SneakingComponent.h:5
Definition VanillaClientGameplayComponent.h:8
Definition WasInWaterFlagComponent.h:5