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LeviLamina
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Public Member Functions | |
| MCFOLD::ActorGameplayHandler & | getActorGameplayHandler () |
| MCFOLD void | registerActorGameplayHandler (::std::unique_ptr<::ActorGameplayHandler > &&handler) |
| MCAPI void | registerWithActorManagerEvents (::IActorManagerConnector &actorManagerConnector) |
| MCAPI void | registerWithGameplayUserManagerEvents (::IGameplayUserManagerConnector &gameplayUserManagerConnector) |
| MCAPI void | sendActorCreationAttemptFailed (::Actor &actor, ::std::string_view reason) |
| MCAPI void | sendActorSneakChanged (::Actor &actor, bool isSneaking) |
| MCAPI void | sendActorStartRiding (::Actor &actor, ::Actor &vehicle) |
| MCAPI void | sendActorStopRiding (::Actor &actor, bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles) |
| MCAPI void | sendActorTargetAcquired (::Actor &actor, ::Actor &target) |
| MCAPI void | sendActorTeleported (::Actor &actor) |
| MCAPI void | sendActorTick (::Actor &actor) |
| MCAPI::CoordinatorResult | sendEvent (::EventRef<::ActorGameplayEvent<::CoordinatorResult > > const &event) |
| MCAPI::CoordinatorResult | sendEvent (::EventRef<::MutableActorGameplayEvent<::CoordinatorResult > > event) |
| MCAPI void | sendEvent (::EventRef<::ActorGameplayEvent< void > > const &event) |
| MCAPI void | sendEvent (::EventRef<::MutableActorGameplayEvent< void > > event) |
| MCAPI void | sendServerPlayerAuthInputApplied (::Player &player) |
| MCAPI void | sendServerPlayerAuthInputReceived (::Player &player) |
Static Public Member Functions | |
| static MCAPI void ** | $vftable () |
Public Attributes | |
| ::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ActorGameplayHandler > > | mActorGameplayHandler |
| ::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnGameplayUserAddedSubscription |
| ::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mPostReloadActorAddedSubscription |
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