LeviLamina
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EnderEyeItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
11class Level;
12class Player;
13// clang-format on
14
15class EnderEyeItem : public ::Item {
16public:
17 // prevent constructor by default
18 EnderEyeItem();
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual ::ItemStack& use(::ItemStack& item, ::Player& player) const /*override*/;
24
25 virtual bool isThrowable() const /*override*/;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI EnderEyeItem(::std::string const& nameId, int id);
32 // NOLINTEND
33
34public:
35 // static functions
36 // NOLINTBEGIN
37 MCAPI static void _tryToThrow(::Level& level, ::ItemStack& item, ::Player& player);
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(::std::string const& nameId, int id);
44 // NOLINTEND
45
46public:
47 // virtual function thunks
48 // NOLINTBEGIN
49 MCAPI ::ItemStack& $use(::ItemStack& item, ::Player& player) const;
50
51 MCFOLD bool $isThrowable() const;
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCNAPI static void** $vftable();
60 // NOLINTEND
61};
static MCAPI void ** $vftable()
Definition ItemStack.h:35
Definition Level.h:255
Definition Player.h:137