LeviLamina
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EnderEyeItem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/item/HandSlot.h"
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#include "mc/world/item/Item.h"
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// auto generated forward declare list
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// clang-format off
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class
ItemStack
;
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class
Player
;
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// clang-format on
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class
EnderEyeItem
:
public
::Item {
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::ItemStack& use(
::ItemStack
& item,
::Player
& player, ::HandSlot handSlot)
const
/*override*/
;
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virtual
bool
isThrowable()
const
/*override*/
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::ItemStack& $use(
::ItemStack
& item,
::Player
& player, ::HandSlot handSlot)
const
;
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MCFOLD
bool
$isThrowable()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
EnderEyeItem
Definition
EnderEyeItem.h:15
EnderEyeItem::$vftable
static MCAPI void ** $vftable()
ItemStack
Definition
ItemStack.h:26
Player
Definition
Player.h:129
src
mc
world
item
EnderEyeItem.h
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for LeviLamina by
1.16.1