LeviLamina
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EnderEyeItem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/item/Item.h"
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// auto generated forward declare list
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// clang-format off
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class
ItemStack
;
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class
Level
;
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class
Player
;
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// clang-format on
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class
EnderEyeItem :
public
::Item {
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public
:
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// prevent constructor by default
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EnderEyeItem();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::ItemStack& use(
::ItemStack
& item,
::Player
& player)
const
/*override*/
;
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virtual
bool
isThrowable()
const
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI EnderEyeItem(::std::string
const
& nameId,
int
id
);
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_tryToThrow(
::Level
& level,
::ItemStack
& item,
::Player
& player);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(::std::string
const
& nameId,
int
id
);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::ItemStack& $use(
::ItemStack
& item,
::Player
& player)
const
;
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MCFOLD
bool
$isThrowable()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
EnderEyeItem::$vftable
static MCAPI void ** $vftable()
ItemStack
Definition
ItemStack.h:35
Level
Definition
Level.h:255
Player
Definition
Player.h:137
src
mc
world
item
EnderEyeItem.h
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for LeviLamina by
1.16.1