LeviLamina
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EnderEyeItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/HandSlot.h"
7#include "mc/world/item/Item.h"
8
9// auto generated forward declare list
10// clang-format off
11class ItemStack;
12class Player;
13// clang-format on
14
15class EnderEyeItem : public ::Item {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual ::ItemStack& use(::ItemStack& item, ::Player& player, ::HandSlot handSlot) const /*override*/;
20
21 virtual bool isThrowable() const /*override*/;
22 // NOLINTEND
23
24public:
25 // virtual function thunks
26 // NOLINTBEGIN
27 MCAPI ::ItemStack& $use(::ItemStack& item, ::Player& player, ::HandSlot handSlot) const;
28
29 MCFOLD bool $isThrowable() const;
30
31
32 // NOLINTEND
33
34public:
35 // vftables
36 // NOLINTBEGIN
37 MCNAPI static void** $vftable();
38 // NOLINTEND
39};
Definition EnderEyeItem.h:15
static MCAPI void ** $vftable()
Definition ItemStack.h:26
Definition Player.h:129