LeviLamina
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EnderEyeItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
11class Level;
12class Player;
13// clang-format on
14
15class EnderEyeItem : public ::Item {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 76
20 virtual ::ItemStack& use(::ItemStack& item, ::Player& player) const /*override*/;
21
22 // vIndex: 20
23 virtual bool isThrowable() const /*override*/;
24
25 // vIndex: 0
26 virtual ~EnderEyeItem() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCAPI static void _tryToThrow(::Level& level, ::ItemStack& item, ::Player& player);
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCAPI ::ItemStack& $use(::ItemStack& item, ::Player& player) const;
45
46 MCFOLD bool $isThrowable() const;
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCAPI static void** $vftable();
53 // NOLINTEND
54};
Definition EnderEyeItem.h:15
Definition ItemStack.h:25
Definition Item.h:65
Definition Level.h:234
Definition Player.h:119