LeviLamina
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LiquidBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19class Material;
20class Random;
21class Vec3;
24namespace BlockEvents { class BlockPlaceEvent; }
25// clang-format on
26
27class LiquidBlock : public ::BlockLegacy {
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 77
32 virtual bool mayPick(::BlockSource const& region, ::Block const& block, bool liquid) const /*override*/;
33
34 // vIndex: 5
35 virtual ::AABB
37 const /*override*/;
38
39 // vIndex: 123
40 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
41
42 // vIndex: 87
43 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
44 /*override*/;
45
46 // vIndex: 57
47 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
48 /*override*/;
49
50 // vIndex: 115
51 virtual void onGraphicsModeChanged(::BlockGraphicsModeChangeContext const& context) /*override*/;
52
53 // vIndex: 131
54 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
55
56 // vIndex: 0
57 virtual ~LiquidBlock() /*override*/ = default;
58 // NOLINTEND
59
60public:
61 // member functions
62 // NOLINTBEGIN
63 MCAPI void _solidify(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& changedNeighbor) const;
64
65 MCAPI void emitFizzParticle(::BlockSource& region, ::BlockPos const& p) const;
66
67 MCAPI void onPlaceBase(::BlockEvents::BlockPlaceEvent& eventData) const;
68
69 MCAPI void solidify(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& changedNeighbor) const;
70
71 MCAPI void trySpreadFire(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
72 // NOLINTEND
73
74public:
75 // static functions
76 // NOLINTBEGIN
77 MCAPI static ::Vec3 _getFlow(::IConstBlockSource const& region, ::BlockPos const& pos, ::Material const& material);
78 // NOLINTEND
79
80public:
81 // destructor thunk
82 // NOLINTBEGIN
83
84 // NOLINTEND
85
86public:
87 // virtual function thunks
88 // NOLINTBEGIN
89 MCAPI bool $mayPick(::BlockSource const& region, ::Block const& block, bool liquid) const;
90
91 MCFOLD ::AABB
93 const;
94
95 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
96
97 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
98
99 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
100
101 MCAPI void $onGraphicsModeChanged(::BlockGraphicsModeChangeContext const& context);
102
103 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
104 // NOLINTEND
105
106public:
107 // vftables
108 // NOLINTBEGIN
109 MCAPI static void** $vftable();
110 // NOLINTEND
111};
Definition AABB.h:16
Definition Actor.h:104
Definition BlockPlaceEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition LiquidBlock.h:27
Definition Material.h:8
Definition Random.h:16
Definition Vec3.h:10
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5
Definition BlockGraphicsModeChangeContext.h:5
Definition context.h:5