3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/models/BedModel.h"
7#include "mc/client/renderer/actor/ActorTextureInfo.h"
8#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
9#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
22 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBookTex;
23 ::ll::TypedStorage<8, 3216, ::BedModel> mBed;
24 ::ll::TypedStorage<8, 5120, ::ActorTextureInfo[16]> mTextures;
34 virtual ~BedRenderer() ;
37 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) ;
43 MCAPI
explicit BedRenderer(::std::shared_ptr<::ActorResourceDefinition> definition);
49 MCAPI
void* $ctor(::std::shared_ptr<::ActorResourceDefinition> definition);
61 MCAPI
void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
Definition ActorResourceDefinition.h:5
Definition BaseActorRenderContext.h:5
Definition BedRenderer.h:5
static MCAPI void ** $vftable()
Definition BlockActorRenderer.h:5
Definition BlockActorRenderData.h:5