3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/BlockType.h"
30 virtual void onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const
42 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
50 MCAPI
void _setAllowUnderwater(
::Actor* e)
const;
52 MCAPI
bool _shouldAllowUnderwater(
::Block const& block)
const;
72 MCAPI
void $onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const;
81 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:68
Definition Container.h:33
Definition Experiments.h:14
static MCAPI void ** $vftable()