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| static MCAPI void | tickMobTravelUpdateSpeedsSystem (::ViewT< ::StrictEntityContext, ::Include<::MobTravelComponent >, ::ActorDataFlagComponent const, ::ActorDataControllingSeatIndexComponent const, ::VehicleComponent const, ::AirSpeedComponent, ::MovementAttributesComponent const, ::MovementSpeedComponent, ::Optional<::CanVehicleSprintFlagComponent const > > view, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent > > players, ::ViewT<::StrictEntityContext, ::ActorDataFlagComponent const > actorDataView) |
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◆ tickMobTravelUpdateSpeedsSystem()
| static MCAPI void MobTravelUpdateSpeedsSystem::tickMobTravelUpdateSpeedsSystem |
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::ViewT< ::StrictEntityContext, ::Include<::MobTravelComponent >, ::ActorDataFlagComponent const, ::ActorDataControllingSeatIndexComponent const, ::VehicleComponent const, ::AirSpeedComponent, ::MovementAttributesComponent const, ::MovementSpeedComponent, ::Optional<::CanVehicleSprintFlagComponent const > > | view, |
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::ViewT<::StrictEntityContext, ::Include<::PlayerComponent > > | players, |
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::ViewT<::StrictEntityContext, ::ActorDataFlagComponent const > | actorDataView ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: