LeviLamina
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TripWireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockActor;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class ItemInstance;
21class Player;
22class Random;
23namespace BlockEvents { class BlockPlaceEvent; }
24// clang-format on
25
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 136
31 virtual void tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const /*override*/;
32
33 // vIndex: 11
34 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
35
36 // vIndex: 5
37 virtual ::AABB
39 const /*override*/;
40
41 // vIndex: 132
42 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
43
44 // vIndex: 89
45 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
46 /*override*/;
47
48 // vIndex: 90
49 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
50
51 // vIndex: 96
52 virtual bool shouldTriggerEntityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const
53 /*override*/;
54
55 // vIndex: 149
56 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
57
58 // vIndex: 131
59 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
60
61 // vIndex: 0
62 virtual ~TripWireBlock() /*override*/ = default;
63 // NOLINTEND
64
65public:
66 // member functions
67 // NOLINTBEGIN
68 MCAPI void _checkPressed(::BlockSource& region, ::BlockPos const& pos) const;
69
70 MCAPI void _updateSource(::BlockSource& region, ::BlockPos const& pos) const;
71
72 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
73 // NOLINTEND
74
75public:
76 // destructor thunk
77 // NOLINTBEGIN
78
79 // NOLINTEND
80
81public:
82 // virtual function thunks
83 // NOLINTBEGIN
84 MCAPI void $tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
85
86 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
87
88 MCFOLD ::AABB
90 const;
91
92 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
93
94 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
95
96 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
97
98 MCAPI bool $shouldTriggerEntityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
99
100 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
101
102 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
103 // NOLINTEND
104
105public:
106 // vftables
107 // NOLINTBEGIN
108 MCAPI static void** $vftable();
109 // NOLINTEND
110};
Definition AABB.h:16
Definition Actor.h:104
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition Player.h:119
Definition Random.h:16
Definition TripWireBlock.h:26
Definition optional_ref.h:10