LeviLamina
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TripWireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockActor;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class ItemInstance;
21class Player;
22namespace BlockEvents { class BlockPlaceEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class TripWireBlock : public ::BlockType {
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
31
32 virtual ::AABB getCollisionShape(
33 ::Block const&,
35 ::BlockPos const&,
37 ) const /*override*/;
38
39 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
40
41 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
42 /*override*/;
43
44 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
45
46 virtual bool shouldTriggerEntityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const
47 /*override*/;
48
49 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
50
51 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
52
53 virtual ~TripWireBlock() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCAPI void _checkPressed(::BlockSource& region, ::BlockPos const& pos) const;
60
61 MCAPI void _updateSource(::BlockSource& region, ::BlockPos const& pos) const;
62
63 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
64
65 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
66 // NOLINTEND
67
68public:
69 // virtual function thunks
70 // NOLINTBEGIN
71 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
72
73 MCFOLD ::AABB $getCollisionShape(
74 ::Block const&,
76 ::BlockPos const&,
78 ) const;
79
80 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
81
82 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
83
84 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
85
86 MCAPI bool $shouldTriggerEntityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
87
88 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
89
90 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
91
92
93 // NOLINTEND
94
95public:
96 // vftables
97 // NOLINTBEGIN
98 MCNAPI static void** $vftable();
99 // NOLINTEND
100};
Definition AABB.h:18
Definition Actor.h:105
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition Player.h:125
Definition TripWireBlock.h:26
static MCAPI void ** $vftable()
Definition optional_ref.h:10