LeviLamina
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TripWireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockActor;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class ItemInstance;
21class Player;
22namespace BlockEvents { class BlockPlaceEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 11
31 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
32
33 // vIndex: 5
34 virtual ::AABB getCollisionShape(
35 ::Block const&,
37 ::BlockPos const&,
39 ) const /*override*/;
40
41 // vIndex: 131
42 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
43
44 // vIndex: 88
45 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
46 /*override*/;
47
48 // vIndex: 89
49 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
50
51 // vIndex: 95
52 virtual bool shouldTriggerEntityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const
53 /*override*/;
54
55 // vIndex: 146
56 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
57
58 // vIndex: 130
59 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
60
61 // vIndex: 0
62 virtual ~TripWireBlock() /*override*/ = default;
63 // NOLINTEND
64
65public:
66 // member functions
67 // NOLINTBEGIN
68 MCAPI void _checkPressed(::BlockSource& region, ::BlockPos const& pos) const;
69
70 MCAPI void _updateSource(::BlockSource& region, ::BlockPos const& pos) const;
71
72 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
73
74 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
75 // NOLINTEND
76
77public:
78 // virtual function thunks
79 // NOLINTBEGIN
80 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
81
82 MCFOLD ::AABB $getCollisionShape(
83 ::Block const&,
85 ::BlockPos const&,
87 ) const;
88
89 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
90
91 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
92
93 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
94
95 MCAPI bool $shouldTriggerEntityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
96
97 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
98
99 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
100 // NOLINTEND
101
102public:
103 // vftables
104 // NOLINTBEGIN
105 MCNAPI static void** $vftable();
106 // NOLINTEND
107};
Definition AABB.h:18
Definition Actor.h:103
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition Player.h:119
Definition TripWireBlock.h:26
static MCAPI void ** $vftable()
Definition optional_ref.h:10