LeviLamina
Loading...
Searching...
No Matches
FrogSpawnBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class Player;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
25class FrogSpawnBlock : public ::BlockType {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::AABB getCollisionShape(
30 ::Block const&,
32 ::BlockPos const&,
34 ) const /*override*/;
35
36 virtual bool mayPlaceOn(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
37
38 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
39
40 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
41 /*override*/;
42
43 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
44 /*override*/;
45
46 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
47 /*override*/;
48
49 virtual ::std::string buildDescriptionId(::Block const&) const /*override*/;
50
51 virtual bool canProvideSupport(::Block const&, uchar, ::BlockSupportType) const /*override*/;
52
53 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
54
55 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
56
57 virtual ~FrogSpawnBlock() /*override*/ = default;
58 // NOLINTEND
59
60public:
61 // member functions
62 // NOLINTBEGIN
63 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
64
65 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
66 // NOLINTEND
67
68public:
69 // static functions
70 // NOLINTBEGIN
71 MCAPI static void _sendDestroyEggEvents(::BlockSource& region, ::BlockPos const& pos, ::Actor& destroyer);
72
73 MCAPI static void _spawnTadpoles(::BlockSource& region, ::BlockPos const& pos);
74 // NOLINTEND
75
76public:
77 // virtual function thunks
78 // NOLINTBEGIN
79 MCFOLD ::AABB $getCollisionShape(
80 ::Block const&,
82 ::BlockPos const&,
84 ) const;
85
86 MCFOLD bool $mayPlaceOn(::BlockSource& region, ::BlockPos const& pos) const;
87
88 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
89
90 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
91
92 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
93
94 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
95
96 MCFOLD ::std::string $buildDescriptionId(::Block const&) const;
97
98 MCFOLD bool $canProvideSupport(::Block const&, uchar, ::BlockSupportType) const;
99
100 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
101
102 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
103
104
105 // NOLINTEND
106
107public:
108 // vftables
109 // NOLINTBEGIN
110 MCAPI static void** $vftable();
111 // NOLINTEND
112};
Definition AABB.h:18
Definition Actor.h:105
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition FrogSpawnBlock.h:25
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition Player.h:125
Definition optional_ref.h:10