LeviLamina
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LendReplayStateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Exclude.h"
10#include "mc/deps/ecs/strict/Include.h"
11
12// auto generated forward declare list
13// clang-format off
14class EntitySystems;
19struct PlayerComponent;
23// clang-format on
24
25namespace LendReplayStateSystem {
26// functions
27// NOLINTBEGIN
28MCNAPI void _addReplayStateIfNoLongerRidingClientPredictedVehicle(
29 ::StrictEntityContext const& player,
30 ::PassengerComponent const& passengerComponent,
31 ::std::function<::ReplayStateComponent()> const& createReplayState,
32 ::EntityModifier<::ReplayStateComponent, ::ReplayStateLenderFlagComponent>& mod,
33 ::ViewT<::StrictEntityContext, ::VehicleInputIntentComponent const>& vehicleView
34);
35
36MCNAPI void _cleanupLingeringReplayStateComponentsSystem(
37 ::entt::
38 type_list<::Include<::ActorMovementTickNeededComponent, ::ReplayStateComponent>, ::Exclude<::PlayerComponent>>,
39 ::StrictEntityContext const& entity,
40 ::Optional<::VehicleInputIntentComponent const> vehicleInputIntent,
41 ::ViewT<::StrictEntityContext, ::ReplayStateComponent> passengerView,
42 ::EntityModifier<::ReplayStateComponent, ::ReplayStateLenderFlagComponent>& mod
43);
44
45MCNAPI void _createAndAddReplayStateComponent(
46 ::StrictEntityContext const& entity,
47 ::std::function<::ReplayStateComponent()> const& createReplayState,
48 ::EntityModifier<::ReplayStateComponent, ::ReplayStateLenderFlagComponent>& mod
49);
50
51MCNAPI void _lendReplayStateToVehicle(
52 ::StrictEntityContext const& vehicle,
53 ::VehicleInputIntentComponent const& vehicleInputIntentComponent,
54 ::ViewT<::StrictEntityContext, ::ReplayStateComponent>& passengerView,
55 ::std::function<::ReplayStateComponent()> const& createReplayState,
56 ::EntityModifier<::ReplayStateComponent, ::ReplayStateLenderFlagComponent>& mod
57);
58
59MCNAPI ::TickingSystemWithInfo createAddBackToPlayerSystem(bool isClientSide);
60
61MCNAPI ::TickingSystemWithInfo createLendToVehicleSystem(bool isClientSide);
62
63MCNAPI void registerSystems(::EntitySystems& systemRegistry, bool isClientSide);
64// NOLINTEND
65
66} // namespace LendReplayStateSystem
Definition EntitySystems.h:25
Definition ReplayStateComponent.h:18
Definition StrictEntityContext.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition PassengerComponent.h:8
Definition PlayerComponent.h:5
Definition ReplayStateLenderFlagComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition VehicleInputIntentComponent.h:11