3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/input/InputDeviceMapper.h"
8#include "mc/deps/input/InputMode.h"
22 using DeviceButtonId = int;
24 using DeviceButtonToButtonIdMap = ::std::unordered_multimap<int, uint>;
29 ::ll::TypedStorage<8, 64, ::std::unordered_multimap<int, uint>> mDeviceButtonToButtonIdMap;
30 ::ll::TypedStorage<4, 4, int> mPrimaryGameControllerId;
36 virtual void setMapping(
38 ::BindingFactory
const&,
39 ::InputMapping
const& inputMapping,
43 virtual void clearMapping(
int controllerId) ;
45 virtual ::InputMode getInputMode() const ;
48 tick(::InputEventQueue& eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap> const&) ;
50 virtual
void changeControllerId(
int oldId,
int newId) ;
52 virtual
void clearInputDeviceQueue() ;
54 virtual ~DeviceButtonMapper() ;
60 MCAPI
void handleButtonEvent(::InputEventQueue& eventQueue, ::DeviceButtonEvent const& buttonEvent);
73 $setMapping(::InputEventQueue&, ::BindingFactory const&, ::InputMapping const& inputMapping,
int controllerId);
75 MCAPI
void $clearMapping(
int controllerId);
77 MCFOLD ::InputMode $getInputMode() const;
79 MCAPI
bool $tick(::InputEventQueue& eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap> const&);
81 MCAPI
void $changeControllerId(
int oldId,
int newId);
83 MCAPI
void $clearInputDeviceQueue();
Definition BindingFactory.h:5
Definition ControllerIDtoClientMap.h:13