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DeviceButtonMapper Class Reference
+ Inheritance diagram for DeviceButtonMapper:

Public Types

using DeviceButtonId = int
 
using DeviceButtonToButtonIdMap = ::std::unordered_multimap<int, uint>
 

Public Member Functions

virtual void setMapping (::InputEventQueue &, ::BindingFactory const &, ::InputMapping const &inputMapping, int controllerId)
 
virtual void clearMapping (int controllerId)
 
virtual::InputMode getInputMode () const
 
virtual bool tick (::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &)
 
virtual void changeControllerId (int oldId, int newId)
 
virtual void clearInputDeviceQueue ()
 
MCAPI void handleButtonEvent (::InputEventQueue &eventQueue, ::DeviceButtonEvent const &buttonEvent)
 
MCAPI void $dtor ()
 
MCAPI void $setMapping (::InputEventQueue &, ::BindingFactory const &, ::InputMapping const &inputMapping, int controllerId)
 
MCAPI void $clearMapping (int controllerId)
 
MCFOLD::InputMode $getInputMode () const
 
MCAPI bool $tick (::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &)
 
MCAPI void $changeControllerId (int oldId, int newId)
 
MCAPI void $clearInputDeviceQueue ()
 
virtual void clearInputDeviceQueueForFrame ()
 
virtual void getCursorPos (float &xCursor, float &yCursor) const
 
virtual void render (::InputRenderContext &context) const
 
virtual void setWindowSize (int width, int height)
 
virtual void setBindingMode (::InputBindingMode mode, int controllerId)
 
virtual::InputBindingMode getBindingMode (int controllerId)
 
MCFOLD void $clearInputDeviceQueueForFrame ()
 
MCAPI void $getCursorPos (float &xCursor, float &yCursor) const
 
MCFOLD void $render (::InputRenderContext &context) const
 
MCAPI void $setWindowSize (int width, int height)
 
MCAPI void $setBindingMode (::InputBindingMode mode, int controllerId)
 
MCAPI::InputBindingMode $getBindingMode (int controllerId)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 64, ::std::unordered_multimap< int, uint > > mDeviceButtonToButtonIdMap
 
::ll::TypedStorage< 4, 4, int > mPrimaryGameControllerId
 
::ll::TypedStorage< 4, 4, int > mScreenWidth
 
::ll::TypedStorage< 4, 4, int > mScreenHeight
 
::ll::TypedStorage< 8, 64, ::std::unordered_map< int, ::InputBindingMode > > mBindingMode
 

Member Function Documentation

◆ setMapping()

virtual void DeviceButtonMapper::setMapping ( ::InputEventQueue & ,
::BindingFactory const & ,
::InputMapping const & inputMapping,
int controllerId )
virtual

Implements InputDeviceMapper.

◆ clearMapping()

virtual void DeviceButtonMapper::clearMapping ( int controllerId)
virtual

Implements InputDeviceMapper.

◆ getInputMode()

virtual::InputMode DeviceButtonMapper::getInputMode ( ) const
virtual

Implements InputDeviceMapper.

◆ tick()

virtual bool DeviceButtonMapper::tick ( ::InputEventQueue & eventQueue,
::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &  )
virtual

Implements InputDeviceMapper.

◆ changeControllerId()

virtual void DeviceButtonMapper::changeControllerId ( int oldId,
int newId )
virtual

Reimplemented from InputDeviceMapper.

◆ clearInputDeviceQueue()

virtual void DeviceButtonMapper::clearInputDeviceQueue ( )
virtual

Reimplemented from InputDeviceMapper.

◆ $vftable()

static MCAPI void ** DeviceButtonMapper::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: