LeviLamina
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EmptyLootItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/entries/LootPoolEntry.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
12class Random;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 0
20 virtual bool _createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const
21 /*override*/;
22
23 // vIndex: 1
24 virtual ~EmptyLootItem() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // destructor thunk
29 // NOLINTBEGIN
30
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCFOLD bool $_createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const;
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCAPI static void** $vftable();
43 // NOLINTEND
44};
Definition EmptyLootItem.h:15
Definition ItemStack.h:25
Definition LootPoolEntry.h:13
Definition LootTableContext.h:20
Definition Random.h:16
Definition context.h:5