LeviLamina
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EmptyLootItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/entries/LootPoolEntry.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
12class Random;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual bool _createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const
20 /*override*/;
21
22 virtual ~EmptyLootItem() /*override*/ = default;
23
24 virtual ::LootPoolEntry::EntryType getEntryType() const /*override*/;
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30 MCFOLD bool $_createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const;
31
32 MCFOLD ::LootPoolEntry::EntryType $getEntryType() const;
33
34
35 // NOLINTEND
36
37public:
38 // vftables
39 // NOLINTBEGIN
40 MCNAPI static void** $vftable();
41 // NOLINTEND
42};
Definition EmptyLootItem.h:15
static MCAPI void ** $vftable()
Definition ItemStack.h:26
Definition LootPoolEntry.h:14
Definition LootTableContext.h:20
Definition Random.h:10
Definition context.h:5