LeviLamina
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EmptyLootItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/entries/LootPoolEntry.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
12class Random;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 0
20 virtual bool _createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const
21 /*override*/;
22
23 // vIndex: 1
24 virtual ~EmptyLootItem() /*override*/ = default;
25
26 // vIndex: 2
27 virtual ::LootPoolEntry::EntryType getEntryType() const /*override*/;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCNAPI bool $_createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const;
34
35 MCNAPI ::LootPoolEntry::EntryType $getEntryType() const;
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
Definition EmptyLootItem.h:15
MCAPI bool $_createItem(::std::vector<::ItemStack > &output, ::Random &random, ::LootTableContext &context) const
static MCAPI void ** $vftable()
MCAPI::LootPoolEntry::EntryType $getEntryType() const
Definition ItemStack.h:23
Definition LootPoolEntry.h:13
Definition LootTableContext.h:19
Definition Random.h:10
Definition context.h:5