LeviLamina
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CreateView.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/Read.h"
12#include "mc/deps/ecs/strict/StrictExecutionContext.h"
13#include "mc/deps/ecs/strict/Write.h"
14
15// auto generated forward declare list
16// clang-format off
22struct OffsetsComponent;
23struct PlayerComponent;
26// clang-format on
27
28namespace UpdateBoundingBox {
29
30struct CreateView {
31public:
32 // member variables
33 // NOLINTBEGIN
34 ::ll::TypedStorage<
35 8,
36 8,
40 ::Write<
50 mContext;
51 // NOLINTEND
52
53public:
54 // prevent constructor by default
55 CreateView& operator=(CreateView const&);
56 CreateView(CreateView const&);
57 CreateView();
58};
59
60} // namespace UpdateBoundingBox
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition AddRemove.h:6
Definition DepenetrationComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MinecartFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition ShouldUpdateBoundingBoxRequestComponent.h:5
Definition ShulkerFlagComponent.h:5
Definition Write.h:6