LeviLamina
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BoneAnimationChannel.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/animation/BoneTransformType.h"
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// auto generated forward declare list
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// clang-format off
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class
KeyFrameTransform
;
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// clang-format on
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class
BoneAnimationChannel
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, ::BoneTransformType> mBoneTransformType;
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::ll::TypedStorage<8, 24, ::std::vector<::KeyFrameTransform>> mKeyFrames;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI ::KeyFrameTransform& addKeyFrame(
float
time);
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// NOLINTEND
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};
BoneAnimationChannel
Definition
BoneAnimationChannel.h:13
KeyFrameTransform
Definition
KeyFrameTransform.h:15
src-server
mc
world
actor
animation
BoneAnimationChannel.h
Generated on Wed Nov 5 2025 13:13:19 for LeviLamina by
1.12.0