LeviLamina
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BoneAnimationChannel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animation/BoneTransformType.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 4, ::BoneTransformType> mBoneTransformType;
18 ::ll::TypedStorage<8, 24, ::std::vector<::KeyFrameTransform>> mKeyFrames;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI ::KeyFrameTransform& addKeyFrame(float time);
25 // NOLINTEND
26};
Definition BoneAnimationChannel.h:13
Definition KeyFrameTransform.h:15