LeviLamina
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BoneAnimationChannel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animation/BoneTransformType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BoneOrientation;
12class RenderParams;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, ::BoneTransformType> mBoneTransformType;
21 ::ll::TypedStorage<8, 24, ::std::vector<::KeyFrameTransform>> mKeyFrames;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCAPI ::KeyFrameTransform& addKeyFrame(float time);
28
29 MCAPI_C void animate(
30 ::RenderParams& renderParams,
31 ::BoneOrientation& destBoneOrientation,
32 float scale,
33 ::BoneAnimationChannelPlayer* boneAnimationChannelPlayer
34 ) const;
35 // NOLINTEND
36};
Definition BoneAnimationChannel.h:16
Definition BoneOrientation.h:19
Definition KeyFrameTransform.h:18
Definition RenderParams.h:30
Definition BoneAnimationChannelPlayer.h:5