LeviLamina
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LootItemActorFilterCondition.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
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// auto generated forward declare list
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// clang-format off
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class
LootTableContext
;
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class
Random
;
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// clang-format on
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class
LootItemActorFilterCondition
:
public
::LootItemCondition
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 64>
mUnkeffb87;
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// NOLINTEND
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public
:
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// prevent constructor by default
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LootItemActorFilterCondition
& operator=(
LootItemActorFilterCondition
const
&);
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LootItemActorFilterCondition
(
LootItemActorFilterCondition
const
&);
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LootItemActorFilterCondition
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 1
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virtual
bool
applies(
::Random
&,
::LootTableContext
&)
/*override*/
;
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// vIndex: 0
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virtual
~LootItemActorFilterCondition
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
LootItemActorFilterCondition
Definition
LootItemActorFilterCondition.h:14
LootItemCondition
Definition
LootItemCondition.h:12
LootTableContext
Definition
LootTableContext.h:19
Random
Definition
Random.h:10
ll::UntypedStorage
Definition
Alias.h:14
src-server
mc
world
level
storage
loot
predicates
LootItemActorFilterCondition.h
Generated on Sun Oct 12 2025 06:32:36 for LeviLamina by
1.12.0