LeviLamina
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WaterTravelSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
19struct PlayerComponent;
23// clang-format on
24
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition WaterTravelSystem.h:25
static MCAPI void tickWaterTravelSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent const, ::WaterTravelFlagComponent const >, ::MovementAttributesComponent const, ::MovementSpeedComponent const, ::SwimSpeedMultiplierComponent const, ::WaterWalkSpeedEnchantComponent const, ::MobTravelComponent, ::Optional<::DolphinFlagComponent const >, ::Optional<::OnGroundFlagComponent const > > view, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent > > players)
Definition ActorMovementTickNeededComponent.h:5
Definition DolphinFlagComponent.h:5
Definition Include.h:6
Definition MobTravelComponent.h:8
Definition MovementAttributesComponent.h:5
Definition MovementSpeedComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition PlayerComponent.h:5
Definition SwimSpeedMultiplierComponent.h:8
Definition WaterTravelFlagComponent.h:5
Definition WaterWalkSpeedEnchantComponent.h:8