LeviLamina
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LightningRodBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class BaseGameVersion;
15class Block;
16class BlockPos;
17class BlockSource;
18class Vec3;
20namespace BlockEvents { class BlockPlaceEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
24class LightningRodBlock : public ::BlockType {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<1, 1, bool> mFlashOnPowered;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual bool isSignalSource() const /*override*/;
35
36 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
37
38 virtual bool
39 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
40 /*override*/;
41
42 virtual ::Block const&
43 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
44 /*override*/;
45
46 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const
47 /*override*/;
48
49 virtual void onLightningHit(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
50
51 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
52
53 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
54
55 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
56
57 virtual bool canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const /*override*/;
58
59 virtual int getVariant(::Block const& block) const /*override*/;
60 // NOLINTEND
61
62public:
63 // member functions
64 // NOLINTBEGIN
65 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
66
67 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
68 // NOLINTEND
69
70public:
71 // virtual function thunks
72 // NOLINTBEGIN
73 MCFOLD bool $isSignalSource() const;
74
75 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
76
77 MCFOLD bool
78 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
79
80 MCFOLD ::Block const& $getPlacementBlock(
81 ::Actor const& by,
82 ::BlockPos const& pos,
83 uchar face,
84 ::Vec3 const& clickPos,
85 int itemValue
86 ) const;
87
88 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const;
89
90 MCAPI void $onLightningHit(::BlockSource& region, ::BlockPos const& pos) const;
91
92 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
93
94 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
95
96 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
97
98 MCAPI bool $canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const;
99
100 MCAPI int $getVariant(::Block const& block) const;
101
102
103 // NOLINTEND
104
105public:
106 // vftables
107 // NOLINTBEGIN
108 MCAPI static void** $vftable();
109 // NOLINTEND
110};
Definition AABB.h:18
Definition Actor.h:114
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:42
Definition LightningRodBlock.h:24
Definition Vec3.h:10
Definition BlockAnimateTickData.h:14