LeviLamina
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LightningRodBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/BlockLegacy.h"
8#include "mc/world/level/block/BlockSupportType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class BaseGameVersion;
15class Block;
16class BlockPos;
17class BlockSource;
18class Experiments;
19class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 44
30 virtual bool isSignalSource() const /*override*/;
31
32 // vIndex: 67
33 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
34
35 // vIndex: 54
36 virtual bool
37 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
38 /*override*/;
39
40 // vIndex: 92
41 virtual ::Block const&
42 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
43 /*override*/;
44
45 // vIndex: 17
46 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const
47 /*override*/;
48
49 // vIndex: 18
50 virtual void onLightningHit(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
51
52 // vIndex: 11
53 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
54
55 // vIndex: 25
56 virtual bool canConnect(::Block const&, uchar, ::Block const&) const /*override*/;
57
58 // vIndex: 123
59 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
60
61 // vIndex: 84
62 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
63
64 // vIndex: 23
65 virtual bool canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const /*override*/;
66
67 // vIndex: 131
68 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
69
70 // vIndex: 0
71 virtual ~LightningRodBlock() /*override*/ = default;
72 // NOLINTEND
73
74public:
75 // member functions
76 // NOLINTBEGIN
77 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
78
79 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
80 // NOLINTEND
81
82public:
83 // destructor thunk
84 // NOLINTBEGIN
85
86 // NOLINTEND
87
88public:
89 // virtual function thunks
90 // NOLINTBEGIN
91 MCFOLD bool $isSignalSource() const;
92
93 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
94
95 MCFOLD bool
96 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
97
98 MCFOLD ::Block const&
99 $getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue)
100 const;
101
102 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const;
103
104 MCAPI void $onLightningHit(::BlockSource& region, ::BlockPos const& pos) const;
105
106 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
107
108 MCFOLD bool $canConnect(::Block const&, uchar, ::Block const&) const;
109
110 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
111
112 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
113
114 MCAPI bool $canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const;
115
116 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
117 // NOLINTEND
118
119public:
120 // vftables
121 // NOLINTBEGIN
122 MCAPI static void** $vftable();
123 // NOLINTEND
124};
Definition AABB.h:16
Definition Actor.h:104
Definition BaseGameVersion.h:13
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition LightningRodBlock.h:25
Definition Vec3.h:10
Definition BlockAnimateTickData.h:5