LeviLamina
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LightningRodBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/BlockLegacy.h"
8#include "mc/world/level/block/BlockSupportType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class BaseGameVersion;
15class Block;
16class BlockPos;
17class BlockSource;
18class Experiments;
19class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 43
30 virtual bool isSignalSource() const /*override*/;
31
32 // vIndex: 66
33 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
34
35 // vIndex: 53
36 virtual bool
37 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
38 /*override*/;
39
40 // vIndex: 91
41 virtual ::Block const&
42 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
43 /*override*/;
44
45 // vIndex: 16
46 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const
47 /*override*/;
48
49 // vIndex: 17
50 virtual void onLightningHit(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
51
52 // vIndex: 11
53 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
54
55 // vIndex: 24
56 virtual bool canConnect(::Block const&, uchar, ::Block const&) const /*override*/;
57
58 // vIndex: 122
59 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
60
61 // vIndex: 83
62 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
63
64 // vIndex: 22
65 virtual bool canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const /*override*/;
66
67 // vIndex: 130
68 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
69
70 // vIndex: 0
71 virtual ~LightningRodBlock() /*override*/ = default;
72 // NOLINTEND
73
74public:
75 // member functions
76 // NOLINTBEGIN
77 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
78
79 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
80 // NOLINTEND
81
82public:
83 // virtual function thunks
84 // NOLINTBEGIN
85 MCFOLD bool $isSignalSource() const;
86
87 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
88
89 MCFOLD bool
90 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
91
92 MCFOLD ::Block const& $getPlacementBlock(
93 ::Actor const& by,
94 ::BlockPos const& pos,
95 uchar face,
96 ::Vec3 const& clickPos,
97 int itemValue
98 ) const;
99
100 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const;
101
102 MCAPI void $onLightningHit(::BlockSource& region, ::BlockPos const& pos) const;
103
104 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
105
106 MCFOLD bool $canConnect(::Block const&, uchar, ::Block const&) const;
107
108 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
109
110 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
111
112 MCAPI bool $canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const;
113
114 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
115 // NOLINTEND
116
117public:
118 // vftables
119 // NOLINTBEGIN
120 MCNAPI static void** $vftable();
121 // NOLINTEND
122};
Definition AABB.h:18
Definition Actor.h:103
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition LightningRodBlock.h:25
static MCAPI void ** $vftable()
Definition Vec3.h:10
Definition BlockAnimateTickData.h:5