LeviLamina
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NetherFortressStart.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/StructureStart.h"
7
8// auto generated forward declare list
9// clang-format off
10class Random;
11// clang-format on
12
14public:
15 // prevent constructor by default
17
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 4
22 virtual ::std::string_view getStructureName() const /*override*/;
23
24 // vIndex: 0
25 virtual ~NetherFortressStart() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCNAPI NetherFortressStart(::Random& random, short seaLevel, int chunkX, int chunkZ);
32 // NOLINTEND
33
34public:
35 // constructor thunks
36 // NOLINTBEGIN
37 MCNAPI void* $ctor(::Random& random, short seaLevel, int chunkX, int chunkZ);
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCNAPI ::std::string_view $getStructureName() const;
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCNAPI static void** $vftable();
50 // NOLINTEND
51};
Definition NetherFortressStart.h:13
MCAPI::std::string_view $getStructureName() const
MCAPI NetherFortressStart(::Random &random, short seaLevel, int chunkX, int chunkZ)
static MCAPI void ** $vftable()
MCAPI void * $ctor(::Random &random, short seaLevel, int chunkX, int chunkZ)
Definition Random.h:11
Definition StructureStart.h:15