LeviLamina
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NetherFortressStart.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/StructureStart.h"
7
8// auto generated forward declare list
9// clang-format off
10class Random;
11// clang-format on
12
13class NetherFortressStart : public ::StructureStart {
14public:
15 // prevent constructor by default
16 NetherFortressStart();
17
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual ::std::string_view getStructureName() const /*override*/;
22
23 virtual ~NetherFortressStart() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI NetherFortressStart(::Random& random, short seaLevel, int chunkX, int chunkZ);
30 // NOLINTEND
31
32public:
33 // constructor thunks
34 // NOLINTBEGIN
35 MCAPI void* $ctor(::Random& random, short seaLevel, int chunkX, int chunkZ);
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI ::std::string_view $getStructureName() const;
42
43
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCNAPI static void** $vftable();
50 // NOLINTEND
51};
static MCAPI void ** $vftable()
Definition Random.h:10
Definition StructureStart.h:15