LeviLamina
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PointedDripstoneFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/feature/IFeature.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
12class Random;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 1
20 virtual ::std::optional<::BlockPos> place(::IFeature::PlacementContext const& context) const /*override*/;
21
22 // vIndex: 0
23 virtual ~PointedDripstoneFeature() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCNAPI static void
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCNAPI ::std::optional<::BlockPos> $place(::IFeature::PlacementContext const& context) const;
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
Definition BlockPos.h:18
Definition IBlockWorldGenAPI.h:25
Definition IFeature.h:13
Definition PointedDripstoneFeature.h:15
static MCAPI void ** $vftable()
MCAPI ::std::optional<::BlockPos > $place(::IFeature::PlacementContext const &context) const
static MCAPI void _createBaseDripstonePatch(::IBlockWorldGenAPI &target, ::Random &random, ::BlockPos const &rootPos)
Definition Random.h:11
Definition IFeature.h:21
Definition context.h:5