LeviLamina
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PointedDripstoneFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/feature/IFeature.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
12class Random;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 1
20 virtual ::std::optional<::BlockPos> place(::IFeature::PlacementContext const& context) const /*override*/;
21
22 // vIndex: 0
23 virtual ~PointedDripstoneFeature() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCAPI static void
30 _createBaseDripstonePatch(::IBlockWorldGenAPI& target, ::Random& random, ::BlockPos const& rootPos);
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCAPI ::std::optional<::BlockPos> $place(::IFeature::PlacementContext const& context) const;
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCAPI static void** $vftable();
49 // NOLINTEND
50};
Definition BlockPos.h:18
Definition IBlockWorldGenAPI.h:25
Definition IFeature.h:13
Definition PointedDripstoneFeature.h:15
Definition Random.h:16
Definition IFeature.h:21
Definition context.h:5