LeviLamina
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NpcSceneDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/deps/ecs/WeakEntityRef.h"
5
6// auto generated inclusion list
7#include "mc/deps/ecs/WeakEntityRef.h"
8#include "mc/world/actor/npc/INpcDialogueData.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13struct ActorUniqueID;
14namespace npc { struct ActionContainer; }
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mOwner;
22 ::ll::TypedStorage<8, 32, ::std::string> mSceneName;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 1
29 virtual ::std::string const& getDialogueText() const /*override*/;
30
31 // vIndex: 5
32 virtual ::std::string const& getSceneName() const /*override*/;
33
34 // vIndex: 3
35 virtual ::std::string const& getNameText() const /*override*/;
36
37 // vIndex: 4
38 virtual ::std::string const& getNameRawText() const /*override*/;
39
40 // vIndex: 7
41 virtual ::npc::ActionContainer* getActionsContainer() /*override*/;
42
43 // vIndex: 6
44 virtual ::npc::ActionContainer const* getActionsContainer() const /*override*/;
45
46 // vIndex: 8
47 virtual ::ActorUniqueID getActorUniqueID() /*override*/;
48
49 // vIndex: 10
50 virtual ::Actor* getActor() /*override*/;
51
52 // vIndex: 9
53 virtual ::Actor const* getActor() const /*override*/;
54
55 // vIndex: 0
56 virtual ~NpcSceneDialogueData() /*override*/;
57 // NOLINTEND
58
59public:
60 // destructor thunk
61 // NOLINTBEGIN
62 MCNAPI void $dtor();
63 // NOLINTEND
64
65public:
66 // virtual function thunks
67 // NOLINTBEGIN
68 MCNAPI ::std::string const& $getDialogueText() const;
69
70 MCNAPI ::std::string const& $getSceneName() const;
71
72 MCNAPI ::std::string const& $getNameText() const;
73
74 MCNAPI ::std::string const& $getNameRawText() const;
75
76 MCNAPI ::npc::ActionContainer* $getActionsContainer();
77
78 MCNAPI ::npc::ActionContainer const* $getActionsContainer() const;
79
80 MCNAPI ::ActorUniqueID $getActorUniqueID();
81
82 MCNAPI ::Actor* $getActor();
83
84 MCNAPI ::Actor const* $getActor() const;
85 // NOLINTEND
86
87public:
88 // vftables
89 // NOLINTBEGIN
90 MCNAPI static void** $vftable();
91 // NOLINTEND
92};
Definition Actor.h:103
Definition ActorUniqueID.h:5
Definition INpcDialogueData.h:12
Definition NpcSceneDialogueData.h:17
MCAPI::Actor * $getActor()
MCAPI::std::string const & $getSceneName() const
static MCAPI void ** $vftable()
MCAPI void $dtor()
MCAPI::npc::ActionContainer const * $getActionsContainer() const
MCAPI::std::string const & $getNameText() const
MCAPI::npc::ActionContainer * $getActionsContainer()
MCAPI::Actor const * $getActor() const
MCAPI::std::string const & $getNameRawText() const
MCAPI::std::string const & $getDialogueText() const
MCAPI::ActorUniqueID $getActorUniqueID()