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| virtual::std::string const & | getDialogueText () const |
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| virtual::std::string const & | getSceneName () const |
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| virtual::std::string const & | getNameText () const |
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virtual::std::string const & | getNameRawText () const |
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| virtual::npc::ActionContainer * | getActionsContainer () |
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| virtual::npc::ActionContainer const * | getActionsContainer () const |
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| virtual::ActorUniqueID | getActorUniqueID () |
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| virtual::Actor * | getActor () |
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| virtual::Actor const * | getActor () const |
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MCAPI void | $dtor () |
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MCAPI::std::string const & | $getDialogueText () const |
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MCFOLD::std::string const & | $getSceneName () const |
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MCAPI::std::string const & | $getNameText () const |
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MCAPI::std::string const & | $getNameRawText () const |
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MCFOLD::npc::ActionContainer * | $getActionsContainer () |
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MCFOLD::npc::ActionContainer const * | $getActionsContainer () const |
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MCAPI::ActorUniqueID | $getActorUniqueID () |
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MCFOLD::Actor * | $getActor () |
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MCFOLD::Actor const * | $getActor () const |
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virtual::std::string const & | getRawDialogueText () const |
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virtual bool | isRemoteFire () |
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MCFOLD::std::string const & | $getRawDialogueText () const |
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MCFOLD bool | $isRemoteFire () |
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::ll::TypedStorage< 8, 24, ::WeakEntityRef > | mOwner |
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::ll::TypedStorage< 8, 32, ::std::string > | mSceneName |
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◆ getDialogueText()
| virtual::std::string const & NpcSceneDialogueData::getDialogueText |
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const |
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◆ getSceneName()
| virtual::std::string const & NpcSceneDialogueData::getSceneName |
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const |
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virtual |
◆ getNameText()
| virtual::std::string const & NpcSceneDialogueData::getNameText |
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const |
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virtual |
◆ getActionsContainer() [1/2]
| virtual::npc::ActionContainer * NpcSceneDialogueData::getActionsContainer |
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virtual |
◆ getActionsContainer() [2/2]
| virtual::npc::ActionContainer const * NpcSceneDialogueData::getActionsContainer |
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const |
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virtual |
◆ getActorUniqueID()
| virtual::ActorUniqueID NpcSceneDialogueData::getActorUniqueID |
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virtual |
◆ getActor() [1/2]
| virtual::Actor * NpcSceneDialogueData::getActor |
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◆ getActor() [2/2]
| virtual::Actor const * NpcSceneDialogueData::getActor |
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const |
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virtual |
◆ $vftable()
| static MCAPI void ** NpcSceneDialogueData::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: