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::ll::TypedStorage< 8, 24, ::WeakEntityRef > | mOwner |
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::ll::TypedStorage< 8, 32, ::std::string > | mSceneName |
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◆ getDialogueText()
virtual::std::string const & NpcSceneDialogueData::getDialogueText |
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const |
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virtual |
◆ getSceneName()
virtual::std::string const & NpcSceneDialogueData::getSceneName |
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const |
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virtual |
◆ getNameText()
virtual::std::string const & NpcSceneDialogueData::getNameText |
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const |
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virtual |
◆ getActionsContainer() [1/2]
virtual::npc::ActionContainer * NpcSceneDialogueData::getActionsContainer |
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virtual |
◆ getActionsContainer() [2/2]
virtual::npc::ActionContainer const * NpcSceneDialogueData::getActionsContainer |
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const |
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virtual |
◆ getActorUniqueID()
virtual::ActorUniqueID NpcSceneDialogueData::getActorUniqueID |
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virtual |
◆ getActor() [1/2]
virtual::Actor * NpcSceneDialogueData::getActor |
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virtual |
◆ getActor() [2/2]
virtual::Actor const * NpcSceneDialogueData::getActor |
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const |
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virtual |
◆ $dtor()
MCAPI void NpcSceneDialogueData::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getDialogueText()
MCAPI::std::string const & NpcSceneDialogueData::$getDialogueText |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getSceneName()
MCAPI::std::string const & NpcSceneDialogueData::$getSceneName |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getNameText()
MCAPI::std::string const & NpcSceneDialogueData::$getNameText |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getNameRawText()
MCAPI::std::string const & NpcSceneDialogueData::$getNameRawText |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getActionsContainer() [1/2]
MCAPI::npc::ActionContainer * NpcSceneDialogueData::$getActionsContainer |
( |
| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getActionsContainer() [2/2]
MCAPI::npc::ActionContainer const * NpcSceneDialogueData::$getActionsContainer |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getActorUniqueID()
MCAPI::ActorUniqueID NpcSceneDialogueData::$getActorUniqueID |
( |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getActor() [1/2]
MCAPI::Actor * NpcSceneDialogueData::$getActor |
( |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getActor() [2/2]
MCAPI::Actor const * NpcSceneDialogueData::$getActor |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** NpcSceneDialogueData::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRawDialogueText()
MCAPI::std::string const & INpcDialogueData::$getRawDialogueText |
( |
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const |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isRemoteFire()
MCAPI bool INpcDialogueData::$isRemoteFire |
( |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: