LeviLamina
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RandomizableBlockActorContainerBase.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/utility/AutomaticID.h"
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#include "mc/world/level/block/actor/BlockActor.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
CompoundTag
;
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class
Container
;
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class
DataLoadHelper
;
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class
Dimension
;
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class
ILevel
;
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class
Level
;
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class
SaveContext
;
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// clang-format on
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class
RandomizableBlockActorContainerBase
:
public
::BlockActor
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::std::string> mLootTable;
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::ll::TypedStorage<4, 4, int> mLootTableSeed;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~RandomizableBlockActorContainerBase
()
/*override*/
;
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// vIndex: 1
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virtual
void
load(
::ILevel
& level,
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper)
/*override*/
;
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// vIndex: 2
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virtual
bool
save(
::CompoundTag
& tag,
::SaveContext
const
& saveContext)
const
/*override*/
;
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// vIndex: 35
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virtual
void
eraseLootTable()
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
void
setLootTable
(::std::string
const
& lootTable,
int
lootTableSeed);
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MCNAPI
void
unPackLootTable
(
::Level
& level,
::Container
& container,
::DimensionType
dimensionId,
::Actor
* actor);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
void
$load
(
::ILevel
& level,
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper);
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MCNAPI
bool
$save
(
::CompoundTag
& tag,
::SaveContext
const
& saveContext)
const
;
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MCNAPI
void
$eraseLootTable
();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
Actor
Definition
Actor.h:103
AutomaticID
Definition
AutomaticID.h:6
BlockActor
Definition
BlockActor.h:32
CompoundTag
Definition
CompoundTag.h:13
Container
Definition
Container.h:30
DataLoadHelper
Definition
DataLoadHelper.h:20
Dimension
Definition
Dimension.h:83
ILevel
Definition
ILevel.h:205
Level
Definition
Level.h:238
RandomizableBlockActorContainerBase
Definition
RandomizableBlockActorContainerBase.h:21
RandomizableBlockActorContainerBase::setLootTable
MCAPI void setLootTable(::std::string const &lootTable, int lootTableSeed)
RandomizableBlockActorContainerBase::unPackLootTable
MCAPI void unPackLootTable(::Level &level, ::Container &container, ::DimensionType dimensionId, ::Actor *actor)
RandomizableBlockActorContainerBase::$eraseLootTable
MCAPI void $eraseLootTable()
RandomizableBlockActorContainerBase::$dtor
MCAPI void $dtor()
RandomizableBlockActorContainerBase::$vftable
static MCAPI void ** $vftable()
RandomizableBlockActorContainerBase::$save
MCAPI bool $save(::CompoundTag &tag, ::SaveContext const &saveContext) const
RandomizableBlockActorContainerBase::$load
MCAPI void $load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
SaveContext
Definition
SaveContext.h:5
src
mc
world
level
block
actor
RandomizableBlockActorContainerBase.h
Generated on Fri Jun 13 2025 05:05:13 for LeviLamina by
1.12.0