LeviLamina
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RandomizableBlockActorContainerBase.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/AutomaticID.h"
7#include "mc/world/level/block/actor/BlockActor.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class CompoundTag;
13class Container;
14class DataLoadHelper;
15class Dimension;
16class ILevel;
17class Level;
18class SaveContext;
19// clang-format on
20
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<8, 32, ::std::string> mLootTable;
26 ::ll::TypedStorage<4, 4, int> mLootTableSeed;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 0
33 virtual ~RandomizableBlockActorContainerBase() /*override*/;
34
35 // vIndex: 1
36 virtual void load(::ILevel& level, ::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
37
38 // vIndex: 2
39 virtual bool save(::CompoundTag& tag, ::SaveContext const& saveContext) const /*override*/;
40
41 // vIndex: 35
42 virtual void eraseLootTable() /*override*/;
43 // NOLINTEND
44
45public:
46 // member functions
47 // NOLINTBEGIN
48 MCNAPI void setLootTable(::std::string const& lootTable, int lootTableSeed);
49
50 MCNAPI void unPackLootTable(::Level& level, ::Container& container, ::DimensionType dimensionId, ::Actor* actor);
51 // NOLINTEND
52
53public:
54 // destructor thunk
55 // NOLINTBEGIN
56 MCNAPI void $dtor();
57 // NOLINTEND
58
59public:
60 // virtual function thunks
61 // NOLINTBEGIN
62 MCNAPI void $load(::ILevel& level, ::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
63
64 MCNAPI bool $save(::CompoundTag& tag, ::SaveContext const& saveContext) const;
65
66 MCNAPI void $eraseLootTable();
67 // NOLINTEND
68
69public:
70 // vftables
71 // NOLINTBEGIN
72 MCNAPI static void** $vftable();
73 // NOLINTEND
74};
Definition Actor.h:103
Definition AutomaticID.h:6
Definition BlockActor.h:32
Definition CompoundTag.h:13
Definition Container.h:30
Definition DataLoadHelper.h:20
Definition Dimension.h:83
Definition ILevel.h:205
Definition Level.h:238
Definition RandomizableBlockActorContainerBase.h:21
MCAPI void setLootTable(::std::string const &lootTable, int lootTableSeed)
MCAPI void unPackLootTable(::Level &level, ::Container &container, ::DimensionType dimensionId, ::Actor *actor)
static MCAPI void ** $vftable()
MCAPI bool $save(::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI void $load(::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
Definition SaveContext.h:5