53 virtual void handleEntityEvent(::ActorEvent eventId,
int data) ;
56 virtual bool checkSpawnObstruction()
const ;
59 virtual bool checkSpawnRules(
bool fromSpawner) ;
62 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
65 virtual ::SharedTypes::Legacy::LevelSoundEvent _getInkSquirtSoundEvent()
const;
84 MCAPI ::Vec3 _randomInkDir();
86 MCAPI
void postAiStep();
88 MCAPI
void spawnInkParticles();
111 MCFOLD
bool $checkSpawnObstruction()
const;
113 MCAPI
bool $checkSpawnRules(
bool fromSpawner);
115 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
117 MCAPI ::SharedTypes::Legacy::LevelSoundEvent $_getInkSquirtSoundEvent()
const;
125 MCAPI
static void** $vftable();
Definition EntityContext.h:16