LeviLamina
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PistonBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/BlockType.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class BaseGameVersion;
15class Block;
16class BlockPos;
17class BlockSource;
18class Experiments;
20class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
25class PistonBlock : public ::ActorBlock {
26public:
27 // PistonBlock inner types define
28 enum class Type : int {
29 Normal = 0,
30 Sticky = 1,
31 };
32
33public:
34 // member variables
35 // NOLINTBEGIN
36 ::ll::TypedStorage<4, 4, ::PistonBlock::Type> mType;
37 // NOLINTEND
38
39public:
40 // virtual functions
41 // NOLINTBEGIN
42 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
43
44 virtual ::Block const&
45 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
46 /*override*/;
47
48 virtual bool canProvideSupport(::Block const&, uchar, ::BlockSupportType) const /*override*/;
49
50 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
51 /*override*/;
52
53 virtual bool getSecondPart(::IConstBlockSource const& region, ::BlockPos const& pos, ::BlockPos& out) const
54 /*override*/;
55
56 virtual bool
57 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
58 /*override*/;
59
60 virtual bool isValidAuxValue(int value) const /*override*/;
61
62 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
63
64 virtual int getVariant(::Block const& block) const /*override*/;
65
66 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
67
68 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
69
70 virtual bool pushesUpFallingBlocks() const /*override*/;
71
72 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
73
74 virtual ~PistonBlock() /*override*/ = default;
75 // NOLINTEND
76
77public:
78 // member functions
79 // NOLINTBEGIN
80 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
81
82 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
83 // NOLINTEND
84
85public:
86 // static variables
87 // NOLINTBEGIN
88 MCAPI static ::std::add_lvalue_reference_t<::BlockPos const[]> ARM_DIRECTION_OFFSETS();
89 // NOLINTEND
90
91public:
92 // virtual function thunks
93 // NOLINTBEGIN
94 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
95
96 MCAPI ::Block const& $getPlacementBlock(
97 ::Actor const& by,
98 ::BlockPos const& pos,
99 uchar face,
100 ::Vec3 const& clickPos,
101 int itemValue
102 ) const;
103
104#ifdef LL_PLAT_S
105 MCFOLD bool $canProvideSupport(::Block const&, uchar, ::BlockSupportType) const;
106#endif
107
108 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
109
110 MCAPI bool $getSecondPart(::IConstBlockSource const& region, ::BlockPos const& pos, ::BlockPos& out) const;
111
112 MCAPI bool
113 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
114
115 MCFOLD bool $isValidAuxValue(int value) const;
116
117 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
118
119 MCFOLD int $getVariant(::Block const& block) const;
120
121 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
122
123 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
124
125 MCFOLD bool $pushesUpFallingBlocks() const;
126
127 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
128
129
130 // NOLINTEND
131
132public:
133 // vftables
134 // NOLINTBEGIN
135 MCAPI static void** $vftable();
136 // NOLINTEND
137};
Definition Actor.h:105
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
static MCAPI void ** $vftable()
Definition Block.h:43
Definition Experiments.h:14
Definition IConstBlockSource.h:25
Definition PistonBlock.h:25
Definition Vec3.h:10