LeviLamina
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PistonBlock Class Reference
+ Inheritance diagram for PistonBlock:

Public Types

enum class  Type : int { Normal = 0 , Sticky = 1 }
 

Public Member Functions

virtual void setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
virtual::Block const & getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
virtual void onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
virtual bool canProvideSupport (::Block const &, uchar, ::BlockSupportType) const
 
virtual void neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
virtual bool getSecondPart (::IConstBlockSource const &region, ::BlockPos const &pos, ::BlockPos &out) const
 
virtual bool shouldConnectToRedstone (::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
 
virtual bool isValidAuxValue (int value) const
 
virtual bool canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
virtual int getVariant (::Block const &block) const
 
virtual uchar getMappedFace (uchar face, ::Block const &block) const
 
virtual bool breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const
 
virtual bool pushesUpFallingBlocks () const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
MCAPI void onPlace (::BlockEvents::BlockPlaceEvent &eventData) const
 
MCAPI void tick (::BlockEvents::BlockQueuedTickEvent &eventData) const
 
MCAPI void $setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI::Block const & $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
MCAPI void $onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
MCAPI bool $canProvideSupport (::Block const &, uchar, ::BlockSupportType) const
 
MCAPI void $neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
MCAPI bool $getSecondPart (::IConstBlockSource const &region, ::BlockPos const &pos, ::BlockPos &out) const
 
MCAPI bool $shouldConnectToRedstone (::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
 
MCAPI bool $isValidAuxValue (int value) const
 
MCAPI bool $canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI int $getVariant (::Block const &block) const
 
MCAPI uchar $getMappedFace (uchar face, ::Block const &block) const
 
MCAPI bool $breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const
 
MCAPI bool $pushesUpFallingBlocks () const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 

Static Public Member Functions

static MCAPI ::std::add_lvalue_reference_t<::BlockPos const[]> ARM_DIRECTION_OFFSETS ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 4, 4, ::PistonBlock::Type > mType
 

Member Function Documentation

◆ onPlace()

MCAPI void PistonBlock::onPlace ( ::BlockEvents::BlockPlaceEvent & eventData) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tick()

MCAPI void PistonBlock::tick ( ::BlockEvents::BlockQueuedTickEvent & eventData) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ ARM_DIRECTION_OFFSETS()

static MCAPI ::std::add_lvalue_reference_t<::BlockPos const []> PistonBlock::ARM_DIRECTION_OFFSETS ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setupRedstoneComponent()

MCAPI void PistonBlock::$setupRedstoneComponent ( ::BlockSource & region,
::BlockPos const & pos ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getPlacementBlock()

MCAPI::Block const & PistonBlock::$getPlacementBlock ( ::Actor const & by,
::BlockPos const & pos,
uchar face,
::Vec3 const & clickPos,
int itemValue ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onRedstoneUpdate()

MCAPI void PistonBlock::$onRedstoneUpdate ( ::BlockSource & region,
::BlockPos const & pos,
int strength,
bool isFirstTime ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canProvideSupport()

MCAPI bool PistonBlock::$canProvideSupport ( ::Block const & ,
uchar ,
::BlockSupportType  ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $neighborChanged()

MCAPI void PistonBlock::$neighborChanged ( ::BlockSource & region,
::BlockPos const & pos,
::BlockPos const & neighborPos ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getSecondPart()

MCAPI bool PistonBlock::$getSecondPart ( ::IConstBlockSource const & region,
::BlockPos const & pos,
::BlockPos & out ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldConnectToRedstone()

MCAPI bool PistonBlock::$shouldConnectToRedstone ( ::BlockSource & region,
::BlockPos const & pos,
::Direction::Type direction ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isValidAuxValue()

MCAPI bool PistonBlock::$isValidAuxValue ( int value) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canSurvive()

MCAPI bool PistonBlock::$canSurvive ( ::BlockSource & region,
::BlockPos const & pos ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getVariant()

MCAPI int PistonBlock::$getVariant ( ::Block const & block) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getMappedFace()

MCAPI uchar PistonBlock::$getMappedFace ( uchar face,
::Block const & block ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $breaksFallingBlocks()

MCAPI bool PistonBlock::$breaksFallingBlocks ( ::Block const & block,
::BaseGameVersion const version ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $pushesUpFallingBlocks()

MCAPI bool PistonBlock::$pushesUpFallingBlocks ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_addHardCodedBlockComponents()

MCAPI void PistonBlock::$_addHardCodedBlockComponents ( ::Experiments const & )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** PistonBlock::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: