LeviLamina
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PistonBlock Class Reference
+ Inheritance diagram for PistonBlock:

Public Types

enum class  Type : int { Normal = 0 , Sticky = 1 }
 

Public Member Functions

virtual void setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
virtual::Block const & getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
virtual void onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
virtual bool canProvideSupport (::Block const &, uchar, ::BlockSupportType) const
 
virtual void neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
virtual bool getSecondPart (::IConstBlockSource const &region, ::BlockPos const &pos, ::BlockPos &out) const
 
virtual bool shouldConnectToRedstone (::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
 
virtual bool isValidAuxValue (int value) const
 
virtual bool canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
virtual int getVariant (::Block const &block) const
 
virtual uchar getMappedFace (uchar face, ::Block const &block) const
 
virtual bool breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const
 
virtual bool pushesUpFallingBlocks () const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
MCFOLD void onPlace (::BlockEvents::BlockPlaceEvent &eventData) const
 
MCFOLD void tick (::BlockEvents::BlockQueuedTickEvent &eventData) const
 
MCAPI void $setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI::Block const & $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
MCFOLD void $onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
MCFOLD bool $canProvideSupport (::Block const &, uchar, ::BlockSupportType) const
 
MCAPI void $neighborChanged (::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
 
MCAPI bool $getSecondPart (::IConstBlockSource const &region, ::BlockPos const &pos, ::BlockPos &out) const
 
MCAPI bool $shouldConnectToRedstone (::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
 
MCFOLD bool $isValidAuxValue (int value) const
 
MCAPI bool $canSurvive (::BlockSource &region, ::BlockPos const &pos) const
 
MCFOLD int $getVariant (::Block const &block) const
 
MCAPI uchar $getMappedFace (uchar face, ::Block const &block) const
 
MCFOLD bool $breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const
 
MCFOLD bool $pushesUpFallingBlocks () const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 

Static Public Member Functions

static MCAPI ::std::add_lvalue_reference_t<::BlockPos const[]> ARM_DIRECTION_OFFSETS ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 4, 4, ::PistonBlock::Type > mType
 

The documentation for this class was generated from the following file: