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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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virtual void | onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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virtual bool | canProvideSupport (::Block const &, uchar, ::BlockSupportType) const |
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virtual void | neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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virtual bool | getSecondPart (::IConstBlockSource const ®ion, ::BlockPos const &pos, ::BlockPos &out) const |
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virtual bool | shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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virtual bool | isValidAuxValue (int value) const |
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virtual bool | canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual int | getVariant (::Block const &block) const |
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virtual uchar | getMappedFace (uchar face, ::Block const &block) const |
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virtual bool | breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const |
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virtual bool | pushesUpFallingBlocks () const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCFOLD void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCFOLD void | tick (::BlockEvents::BlockQueuedTickEvent &eventData) const |
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MCAPI void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCFOLD void | $onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
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MCFOLD bool | $canProvideSupport (::Block const &, uchar, ::BlockSupportType) const |
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MCAPI void | $neighborChanged (::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const |
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MCAPI bool | $getSecondPart (::IConstBlockSource const ®ion, ::BlockPos const &pos, ::BlockPos &out) const |
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MCAPI bool | $shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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MCFOLD bool | $isValidAuxValue (int value) const |
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MCAPI bool | $canSurvive (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCFOLD int | $getVariant (::Block const &block) const |
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MCAPI uchar | $getMappedFace (uchar face, ::Block const &block) const |
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MCFOLD bool | $breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const |
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MCFOLD bool | $pushesUpFallingBlocks () const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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