LeviLamina
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ActorPlacerItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/brstd/function_ref.h"
7#include "mc/world/actor/ActorDefinitionIdentifier.h"
8#include "mc/world/item/Item.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class CompoundTag;
18class Container;
19class HashedString;
21class ItemDescriptor;
22class ItemRegistryRef;
23class ItemStack;
24class ItemStackBase;
25class Vec3;
26struct ItemTintStrategy;
28// clang-format on
29
30class ActorPlacerItem : public ::Item {
31public:
32 // member variables
33 // NOLINTBEGIN
34 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mActorID;
35 // NOLINTEND
36
37public:
38 // virtual functions
39 // NOLINTBEGIN
40 virtual void tearDown() /*override*/;
41
42 virtual ::ResolvedItemIconInfo getIconInfo(::ItemStackBase const&, int, bool) const /*override*/;
43
44 virtual ::ActorDefinitionIdentifier getActorIdentifier(::ItemStack const&) const /*override*/;
45
46 virtual ::std::string buildDescriptionId(::ItemDescriptor const&, ::CompoundTag const*) const /*override*/;
47
48 virtual bool isLiquidClipItem() const /*override*/;
49
50 virtual bool shouldInteractionWithBlockBypassLiquid(::Block const& block) const /*override*/;
51
52 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
53 /*override*/;
54
55 virtual bool isValidAuxValue(int auxValue) const /*override*/;
56
57 virtual ::ItemTintStrategy getTintStrategy() const /*override*/;
58
59 virtual bool isActorPlacerItem() const /*override*/;
60
61 virtual ::InteractionResult
62 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
63 /*override*/;
64 // NOLINTEND
65
66public:
67 // member functions
68 // NOLINTBEGIN
69 MCAPI ::ActorDefinitionIdentifier _getActorID(::BlockSource& region) const;
70 // NOLINTEND
71
72public:
73 // static functions
74 // NOLINTBEGIN
75 MCAPI static void
76 forEachCustomEgg(::ItemRegistryRef itemRegistry, ::brstd::function_ref<void(::Item const&)> callback);
77
78 MCAPI static ::std::string getCustomSpawnEggName(int runtimeId);
79
80#ifdef LL_PLAT_C
81 MCAPI static void initializeIcons(::std::unordered_map<::HashedString, ::ResolvedItemIconInfo> icons);
82#endif
83
84 MCAPI static void registerCustomEggs(::ItemRegistryRef itemRegistry, ::ActorInfoRegistry const& registry);
85
86 MCAPI static ::Actor* spawnOrMoveAgent(::Vec3 const& pos, ::Actor& owner);
87 // NOLINTEND
88
89public:
90 // static variables
91 // NOLINTBEGIN
92 MCAPI static ::std::unordered_map<uint, ::std::string>& mCustomSpawnEggs();
93
94 MCAPI static ::std::unordered_map<::HashedString, ::ResolvedItemIconInfo>& mEggTextureInfoMap();
95 // NOLINTEND
96
97public:
98 // virtual function thunks
99 // NOLINTBEGIN
100 MCAPI void $tearDown();
101
102 MCAPI ::ResolvedItemIconInfo $getIconInfo(::ItemStackBase const&, int, bool) const;
103
104 MCAPI ::ActorDefinitionIdentifier $getActorIdentifier(::ItemStack const&) const;
105
106 MCAPI ::std::string $buildDescriptionId(::ItemDescriptor const&, ::CompoundTag const*) const;
107
108 MCFOLD bool $isLiquidClipItem() const;
109
110 MCAPI bool $shouldInteractionWithBlockBypassLiquid(::Block const& block) const;
111
112 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
113
114 MCFOLD bool $isValidAuxValue(int auxValue) const;
115
116 MCAPI ::ItemTintStrategy $getTintStrategy() const;
117
118 MCFOLD bool $isActorPlacerItem() const;
119
120 MCAPI ::InteractionResult
121 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
122
123
124 // NOLINTEND
125
126public:
127 // vftables
128 // NOLINTBEGIN
129 MCAPI static void** $vftable();
130 // NOLINTEND
131};
Definition ActorInfoRegistry.h:10
Definition ActorPlacerItem.h:30
Definition Actor.h:114
Definition BlockPos.h:21
Definition BlockSource.h:71
Definition Block.h:41
Definition CompoundTag.h:18
Definition Container.h:33
Definition HashedString.h:5
Definition InteractionResult.h:5
Definition ItemDescriptor.h:25
Definition ItemRegistryRef.h:42
Definition ItemStackBase.h:44
Definition ItemStack.h:24
Definition Vec3.h:10
Definition function_ref.h:60
Definition ItemTintStrategy.h:9
Definition ResolvedItemIconInfo.h:8