3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/shared_types/legacy/LevelEvent.h"
7#include "mc/world/level/LevelListener.h"
48 virtual void levelEvent(::SharedTypes::Legacy::LevelEvent,
::Vec3 const&,
int) ;
60 bool checkSnowDepthLevel,
61 int* newHeightAfterPlacement
Definition BlockSource.h:67
Definition LevelListener.h:28
static MCAPI int calcRainCycleTime(::IRandom &random)
static MCAPI int calcLightningCycleTime(::IRandom &random)
MCAPI bool canPlaceTopSnow(::BlockSource ®ion, ::BlockPos const &pos, bool fromFallingSnow, bool checkSnowDepthLevel, int *newHeightAfterPlacement) const
MCAPI bool tryToPlaceTopSnow(::BlockSource ®ion, ::BlockPos const &pos, bool fromFallingSnow, bool fillLowerNeighborsFirst)
static MCAPI void rebuildTopSnowToDepth(::BlockSource ®ion, ::BlockPos const &testPos, int desiredDepth)
MCAPI int calcSnowBlockDepth(::BlockSource ®ion, ::BlockPos const &pos, int maxLayerDepth) const
MCAPI bool isRainingAt(::BlockSource ®ion, ::BlockPos const &pos) const
static MCAPI void ** $vftable()
MCAPI bool isPrecipitatingAt(::BlockSource ®ion, ::BlockPos const &pos) const