LeviLamina
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GlassBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockLegacy.h"
7
8// auto generated forward declare list
9// clang-format off
10class AABB;
11class BaseGameVersion;
12class Block;
13class BlockPos;
15// clang-format on
16
17class GlassBlock : public ::BlockLegacy {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mDoesDrops;
22 ::ll::TypedStorage<1, 1, bool> mCanBeUsedInCommands;
23 ::ll::TypedStorage<1, 1, bool> mDoesNotCollideWithCamera;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 25
30 virtual bool canConnect(::Block const& otherBlock, uchar toOther, ::Block const& thisBlock) const /*override*/;
31
32 // vIndex: 56
33 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
34
35 // vIndex: 84
36 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
37
38 // vIndex: 6
39 virtual bool getCollisionShapeForCamera(
40 ::AABB& outAABB,
41 ::Block const& block,
42 ::IConstBlockSource const& region,
43 ::BlockPos const& pos
44 ) const /*override*/;
45
46 // vIndex: 0
47 virtual ~GlassBlock() /*override*/ = default;
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCFOLD bool $canConnect(::Block const& otherBlock, uchar toOther, ::Block const& thisBlock) const;
60
61 MCAPI bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
62
63 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
64
65 MCAPI bool $getCollisionShapeForCamera(
66 ::AABB& outAABB,
67 ::Block const& block,
68 ::IConstBlockSource const& region,
69 ::BlockPos const& pos
70 ) const;
71 // NOLINTEND
72
73public:
74 // vftables
75 // NOLINTBEGIN
76 MCAPI static void** $vftable();
77 // NOLINTEND
78};
Definition AABB.h:16
Definition BaseGameVersion.h:13
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition Block.h:36
Definition GlassBlock.h:17
Definition IConstBlockSource.h:24