LeviLamina
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GlassBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class AABB;
11class BaseGameVersion;
12class Block;
13class BlockPos;
15// clang-format on
16
17class GlassBlock : public ::BlockType {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mDoesDrops;
22 ::ll::TypedStorage<1, 1, bool> mCanBeUsedInCommands;
23 ::ll::TypedStorage<1, 1, bool> mDoesNotCollideWithCamera;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
30
31 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
32
33 virtual bool getCollisionShapeForCamera(
34 ::AABB& outAABB,
35 ::Block const& block,
36 ::IConstBlockSource const& region,
37 ::BlockPos const& pos
38 ) const /*override*/;
39
40 virtual ~GlassBlock() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCAPI bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
47
48 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
49
50 MCAPI bool $getCollisionShapeForCamera(
51 ::AABB& outAABB,
52 ::Block const& block,
53 ::IConstBlockSource const& region,
54 ::BlockPos const& pos
55 ) const;
56
57
58 // NOLINTEND
59
60public:
61 // vftables
62 // NOLINTBEGIN
63 MCAPI static void** $vftable();
64 // NOLINTEND
65};
Definition AABB.h:18
Definition BaseGameVersion.h:8
Definition BlockPos.h:19
Definition Block.h:43
Definition GlassBlock.h:17
Definition IConstBlockSource.h:25