LeviLamina
Loading...
Searching...
No Matches
StainedGlassBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class AABB;
11class BaseGameVersion;
12class Block;
13class BlockPos;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mDoesDrops;
22 ::ll::TypedStorage<1, 1, bool> mDoesNotCollideWithCamera;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 6
29 virtual bool getCollisionShapeForCamera(
30 ::AABB& outAABB,
31 ::Block const& block,
32 ::IConstBlockSource const& region,
33 ::BlockPos const& pos
34 ) const /*override*/;
35
36 // vIndex: 83
37 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
38
39 // vIndex: 0
40 virtual ~StainedGlassBlock() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // static variables
45 // NOLINTBEGIN
46 MCAPI static ::BaseGameVersion const& STAINED_GLASS_DOESNT_BREAK_FALLING_BLOCK_VERSION();
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI bool $getCollisionShapeForCamera(
53 ::AABB& outAABB,
54 ::Block const& block,
55 ::IConstBlockSource const& region,
56 ::BlockPos const& pos
57 ) const;
58
59 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCNAPI static void** $vftable();
66 // NOLINTEND
67};
Definition AABB.h:18
Definition BaseGameVersion.h:8
Definition BlockPos.h:17
Definition BlockType.h:84
Definition Block.h:38
Definition IConstBlockSource.h:25
Definition StainedGlassBlock.h:17
static MCAPI void ** $vftable()