LeviLamina
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ChorusFlowerBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockSupportType.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockPos;
14class BlockSource;
15class Experiments;
16class Random;
17namespace BlockEvents { class BlockQueuedTickEvent; }
18namespace BlockEvents { class BlockRandomTickEvent; }
19// clang-format on
20
21class ChorusFlowerBlock : public ::BlockType {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual int getVariant(::Block const& block) const /*override*/;
26
27 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
28
29 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
30 /*override*/;
31
32 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
33
34 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType type) const /*override*/;
35
36 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const&) const /*override*/;
37
38 virtual bool isLavaBlocking() const /*override*/;
39
40 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
41
42 virtual ~ChorusFlowerBlock() /*override*/ = default;
43 // NOLINTEND
44
45public:
46 // member functions
47 // NOLINTBEGIN
48 MCAPI void _placeDeadFlower(::BlockSource& region, ::BlockPos const& pos) const;
49
50 MCAPI void _placeGrownFlower(::BlockSource& region, ::BlockPos const& pos, int newAge) const;
51
52 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
53
54 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
55 // NOLINTEND
56
57public:
58 // static functions
59 // NOLINTBEGIN
60 MCAPI static bool _allNeighborsEmpty(::BlockSource& region, ::BlockPos const& pos, uchar ignore);
61
62 MCAPI static void _growTreeRecursive(
63 ::BlockSource& region,
64 ::BlockPos const& current,
65 ::BlockPos const& startPos,
66 ::Random& random,
67 int maxHorizontalSpread,
68 int depth
69 );
70 // NOLINTEND
71
72public:
73 // virtual function thunks
74 // NOLINTBEGIN
75 MCAPI int $getVariant(::Block const& block) const;
76
77 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
78
79 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
80
81 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
82
83 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType type) const;
84
85 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const&) const;
86
87 MCFOLD bool $isLavaBlocking() const;
88
89 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
90
91
92 // NOLINTEND
93
94public:
95 // vftables
96 // NOLINTBEGIN
97 MCAPI static void** $vftable();
98 // NOLINTEND
99};
Definition Actor.h:105
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition ChorusFlowerBlock.h:21
Definition Experiments.h:14
Definition Random.h:10