30 enum class TrapDoorDir : uchar {
41 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
49 virtual bool canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType)
const ;
52 virtual ::Block
const&
53 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
60 virtual void onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const
64 virtual bool canConnect(
::Block const& otherBlock, uchar toOther,
::Block const& thisBlock)
const ;
74 virtual bool isInteractiveBlock()
const ;
80 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
107 MCAPI static ::AABB
const& _getShape(
::Block const& block,
::AABB& bufferAABB,
bool addBufferSpacing);
113 MCAPI static ::BaseGameVersion
const& TRAP_DOOR_DOESNT_BREAK_FALLING_BLOCK_VERSION();
119 MCAPI
void* $ctor(::std::string
const& nameId,
int id,
::Material const& material);
131 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
136 MCAPI
bool $canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType)
const;
139 $getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
144 MCAPI
void $onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const;
146 MCAPI
bool $canConnect(
::Block const& otherBlock, uchar toOther,
::Block const& thisBlock)
const;
152 MCFOLD
bool $isInteractiveBlock()
const;
156 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
166 MCAPI
static void** $vftable();