27class TrapDoorBlock :
public ::BlockType {
35 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
41 virtual bool canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType)
const ;
43 virtual ::Block
const&
44 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
49 virtual void onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const
57 virtual bool isInteractiveBlock()
const ;
61 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
67 virtual ~TrapDoorBlock() ;
73 MCAPI TrapDoorBlock(::std::string
const& nameId,
int id,
::Material const& material);
85 MCAPI static ::AABB
const& _getShape(
::Block const& block,
::AABB& bufferAABB,
bool addBufferSpacing);
91 MCAPI static ::BaseGameVersion
const& TRAP_DOOR_DOESNT_BREAK_FALLING_BLOCK_VERSION();
97 MCAPI
void* $ctor(::std::string
const& nameId,
int id,
::Material const& material);
109 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
114 MCAPI
bool $canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType)
const;
116 MCAPI ::Block
const& $getPlacementBlock(
126 MCAPI
void $onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const;
132 MCFOLD
bool $isInteractiveBlock()
const;
136 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);