36 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
44 virtual bool canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType)
const ;
47 virtual ::Block
const&
48 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
55 virtual void onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const
59 virtual bool canConnect(
::Block const& otherBlock, uchar toOther,
::Block const& thisBlock)
const ;
69 virtual bool isInteractiveBlock()
const ;
75 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
102 MCAPI static ::AABB
const& _getShape(
::Block const& block,
::AABB& bufferAABB,
bool addBufferSpacing);
108 MCAPI static ::BaseGameVersion
const& TRAP_DOOR_DOESNT_BREAK_FALLING_BLOCK_VERSION();
114 MCAPI
void* $ctor(::std::string
const& nameId,
int id,
::Material const& material);
126 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
131 MCAPI
bool $canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType)
const;
133 MCAPI ::Block
const& $getPlacementBlock(
143 MCAPI
void $onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const;
145 MCAPI
bool $canConnect(
::Block const& otherBlock, uchar toOther,
::Block const& thisBlock)
const;
151 MCFOLD
bool $isInteractiveBlock()
const;
155 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);