LeviLamina
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TrapDoorBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockSupportType.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class BaseGameVersion;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class Experiments;
20class ItemInstance;
21class Vec3;
22namespace BlockEvents { class BlockPlaceEvent; }
23namespace BlockEvents { class BlockPlayerInteractEvent; }
24// clang-format on
25
26class TrapDoorBlock : public ::BlockType {
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 11
31 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
32
33 // vIndex: 9
34 virtual ::AABB const&
35 getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
36 /*override*/;
37
38 // vIndex: 22
39 virtual bool canProvideSupport(::Block const&, uchar, ::BlockSupportType) const /*override*/;
40
41 // vIndex: 92
42 virtual ::Block const&
43 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
44 /*override*/;
45
46 // vIndex: 67
47 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
48
49 // vIndex: 61
50 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
51 /*override*/;
52
53 // vIndex: 24
54 virtual bool canConnect(::Block const& otherBlock, uchar toOther, ::Block const& thisBlock) const /*override*/;
55
56 // vIndex: 90
57 virtual ::ItemInstance asItemInstance(::Block const& block, ::BlockActor const*) const /*override*/;
58
59 // vIndex: 57
60 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
61 /*override*/;
62
63 // vIndex: 136
64 virtual bool isInteractiveBlock() const /*override*/;
65
66 // vIndex: 84
67 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
68
69 // vIndex: 131
70 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
71
72 // vIndex: 147
73 virtual void _useTrapDoor(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
74
75 // vIndex: 145
76 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const /*override*/;
77
78 // vIndex: 0
79 virtual ~TrapDoorBlock() /*override*/;
80 // NOLINTEND
81
82public:
83 // member functions
84 // NOLINTBEGIN
85 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
86
87 MCAPI void toggleOpen(::BlockSource& region, ::Actor* user, ::BlockPos const& pos) const;
88
89 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
90 // NOLINTEND
91
92public:
93 // static functions
94 // NOLINTBEGIN
95 MCAPI static ::AABB const& _getShape(::Block const& block, ::AABB& bufferAABB, bool addBufferSpacing);
96 // NOLINTEND
97
98public:
99 // static variables
100 // NOLINTBEGIN
101 MCAPI static ::BaseGameVersion const& TRAP_DOOR_DOESNT_BREAK_FALLING_BLOCK_VERSION();
102 // NOLINTEND
103
104public:
105 // destructor thunk
106 // NOLINTBEGIN
107 MCFOLD void $dtor();
108 // NOLINTEND
109
110public:
111 // virtual function thunks
112 // NOLINTBEGIN
113 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
114
115 MCAPI ::AABB const&
116 $getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
117
118 MCAPI ::Block const& $getPlacementBlock(
119 ::Actor const& by,
120 ::BlockPos const& pos,
121 uchar face,
122 ::Vec3 const& clickPos,
123 int itemValue
124 ) const;
125
126 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
127
128 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
129
130 MCAPI bool $canConnect(::Block const& otherBlock, uchar toOther, ::Block const& thisBlock) const;
131
132 MCFOLD ::ItemInstance $asItemInstance(::Block const& block, ::BlockActor const*) const;
133
134 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
135
136 MCFOLD bool $isInteractiveBlock() const;
137
138 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
139
140 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
141
142 MCAPI void $_useTrapDoor(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
143
144 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const;
145 // NOLINTEND
146
147public:
148 // vftables
149 // NOLINTBEGIN
150 MCNAPI static void** $vftable();
151 // NOLINTEND
152};
Definition AABB.h:18
Definition Actor.h:102
Definition BaseGameVersion.h:8
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition BlockType.h:84
Definition Block.h:37
Definition Experiments.h:14
Definition IConstBlockSource.h:24
Definition ItemInstance.h:15
Definition TrapDoorBlock.h:26
static MCAPI void ** $vftable()
Definition Vec3.h:10