31 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
39 virtual bool canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const ;
42 virtual ::Block
const&
43 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
50 virtual void onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const
54 virtual bool canConnect(
::Block const& otherBlock, uchar toOther,
::Block const& thisBlock)
const ;
64 virtual bool isInteractiveBlock()
const ;
70 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
95 MCAPI static ::AABB
const& _getShape(
::Block const& block,
::AABB& bufferAABB,
bool addBufferSpacing);
101 MCAPI static ::BaseGameVersion
const& TRAP_DOOR_DOESNT_BREAK_FALLING_BLOCK_VERSION();
113 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
118 MCAPI ::Block
const& $getPlacementBlock(
128 MCAPI
void $onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const;
130 MCAPI
bool $canConnect(
::Block const& otherBlock, uchar toOther,
::Block const& thisBlock)
const;
136 MCFOLD
bool $isInteractiveBlock()
const;
140 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);