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CameraAPI & | operator= (CameraAPI const &) |
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| CameraAPI (CameraAPI const &) |
| virtual ::std::optional<::Vec3 > | tryGetActorRelativeLocation (::WeakRef<::EntityContext > const actorRef, ::SharedTypes::Legacy::ActorLocation actorLoc) const |
| virtual ::std::optional<::Vec3 > | tryGetActorInterpolatedPosition (::WeakRef<::EntityContext > const actorRef, float interpolationFactor) const |
| virtual ::std::optional<::Vec2 > | tryGetActorRotation (::WeakRef<::EntityContext const > const actorRef) const |
| virtual ::std::optional<::Vec3 > | tryGetActorPositionDelta (::WeakRef<::EntityContext > const actorRef) const |
| virtual ::std::optional<::ICameraAPI::ShakeParameters > | tryGetShakeParameters (::WeakRef<::EntityContext > actorRef, float noiseMultiplier, float frequency, float amplitude) const |
| virtual ::std::optional< float > | tryGetFOV () const |
| virtual::ICameraAPI::CameraMovementData | getCameraMovementVector () const |
| virtual float | getSecondsSinceProgramStart () const |
| virtual ::WeakRef<::EntityContext > | getDefaultCameraTarget () const |
| virtual ::WeakRef<::EntityContext > | getWeakEntity (int64 actorId) const |
| virtual ::WeakRef<::EntityRegistry > | getRegistryWeakEntity_DONOTUSE () const |
| virtual float | getFrameAlpha () const |
| virtual::glm::vec2 | getViewportSize () const |
| virtual ::std::optional<::Vec3 > | clip (::glm::vec3 const &A, ::glm::vec3 const &B) |
| virtual bool | isInWall (::Vec3 const &pos) const |
| virtual bool | isAlive (::WeakRef<::EntityContext > const actorRef) const |
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MCAPI | CameraAPI (::IClientInstance &client) |
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MCFOLD::Actor const * | _getActor (::WeakRef<::EntityContext > actorRef) const |
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MCAPI void * | $ctor (::IClientInstance &client) |
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MCAPI ::std::optional<::Vec3 > | $tryGetActorRelativeLocation (::WeakRef<::EntityContext > const actorRef, ::SharedTypes::Legacy::ActorLocation actorLoc) const |
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MCAPI ::std::optional<::Vec3 > | $tryGetActorInterpolatedPosition (::WeakRef<::EntityContext > const actorRef, float interpolationFactor) const |
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MCAPI ::std::optional<::Vec2 > | $tryGetActorRotation (::WeakRef<::EntityContext const > const actorRef) const |
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MCAPI ::std::optional<::Vec3 > | $tryGetActorPositionDelta (::WeakRef<::EntityContext > const actorRef) const |
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MCAPI ::std::optional<::ICameraAPI::ShakeParameters > | $tryGetShakeParameters (::WeakRef<::EntityContext > actorRef, float noiseMultiplier, float frequency, float amplitude) const |
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MCAPI ::std::optional< float > | $tryGetFOV () const |
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MCAPI::ICameraAPI::CameraMovementData | $getCameraMovementVector () const |
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MCFOLD float | $getSecondsSinceProgramStart () const |
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MCAPI ::WeakRef<::EntityContext > | $getDefaultCameraTarget () const |
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MCAPI ::WeakRef<::EntityContext > | $getWeakEntity (int64 actorId) const |
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MCAPI ::WeakRef<::EntityRegistry > | $getRegistryWeakEntity_DONOTUSE () const |
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MCFOLD float | $getFrameAlpha () const |
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MCAPI::glm::vec2 | $getViewportSize () const |
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MCAPI ::std::optional<::Vec3 > | $clip (::glm::vec3 const &A, ::glm::vec3 const &B) |
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MCAPI bool | $isInWall (::Vec3 const &pos) const |
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MCAPI bool | $isAlive (::WeakRef<::EntityContext > const actorRef) const |