LeviLamina
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IsValidSpawn.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Block;
8class BlockPos;
9class BlockSource;
10namespace br::spawn { struct EntityType; }
11// clang-format on
12
13namespace IsValidSpawn {
14// functions
15// NOLINTBEGIN
16MCFOLD bool always(::BlockSource const&, ::Block const&, ::BlockPos, ::br::spawn::EntityType const&);
17
18MCAPI bool fireImmune(::BlockSource const&, ::Block const&, ::BlockPos, ::br::spawn::EntityType const& entityType);
19
20MCFOLD bool never(::BlockSource const&, ::Block const&, ::BlockPos, ::br::spawn::EntityType const&);
21
22MCAPI bool ocelotOrParrot(::BlockSource const&, ::Block const&, ::BlockPos, ::br::spawn::EntityType const& entityType);
23
24MCAPI bool polarBear(::BlockSource const&, ::Block const&, ::BlockPos, ::br::spawn::EntityType const& entityType);
25// NOLINTEND
26
27} // namespace IsValidSpawn
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition EntityType.h:15