LeviLamina
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IsValidSpawn.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Block;
8class BlockPos;
9class BlockSource;
10namespace br::spawn { struct EntityType; }
11// clang-format on
12
13namespace IsValidSpawn {
14// functions
15// NOLINTBEGIN
16MCFOLD bool always(::BlockSource const&, ::Block const&, ::BlockPos, ::br::spawn::EntityType const&);
17
18MCAPI bool canStandOn(::BlockSource const&, ::Block const& state, ::BlockPos, ::br::spawn::EntityType const&);
19
20MCAPI bool fireImmune(::BlockSource const&, ::Block const&, ::BlockPos, ::br::spawn::EntityType const& entityType);
21
22MCFOLD bool never(::BlockSource const&, ::Block const&, ::BlockPos, ::br::spawn::EntityType const&);
23
24MCAPI bool ocelotOrParrot(::BlockSource const&, ::Block const&, ::BlockPos, ::br::spawn::EntityType const& entityType);
25
26MCAPI bool polarBear(::BlockSource const&, ::Block const&, ::BlockPos, ::br::spawn::EntityType const& entityType);
27// NOLINTEND
28
29} // namespace IsValidSpawn
Definition BlockPos.h:21
Definition BlockSource.h:73
Definition Block.h:69
Definition EntityType.h:17