LeviLamina
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CopperGolemStatueBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8#include "mc/world/level/block/CopperBlock.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14class BlockActor;
15class BlockPos;
16class BlockSource;
17class Experiments;
18class ItemInstance;
19namespace BlockEvents { class BlockPlayerInteractEvent; }
20// clang-format on
21
22class CopperGolemStatueBlock : public ::CopperBlock<::ActorBlock> {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual bool isInteractiveBlock() const /*override*/;
27
28 virtual void executeEvent(
29 ::BlockSource& region,
30 ::BlockPos const& pos,
31 ::Block const& block,
32 ::std::string const& eventName,
33 ::Actor& sourceEntity
34 ) const /*override*/;
35
36 virtual ::ItemInstance asItemInstance(::Block const& block, ::BlockActor const* blockActor) const /*override*/;
37
38 virtual bool hasComparatorSignal() const /*override*/;
39
40 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
41 /*override*/;
42
43 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
44
45 virtual ~CopperGolemStatueBlock() /*override*/ = default;
46 // NOLINTEND
47
48public:
49 // member functions
50 // NOLINTBEGIN
51 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
52 // NOLINTEND
53
54public:
55 // static variables
56 // NOLINTBEGIN
57 MCAPI_C static ::std::array<::std::string_view, 4> const& POSES();
58 // NOLINTEND
59
60public:
61 // virtual function thunks
62 // NOLINTBEGIN
63 MCFOLD bool $isInteractiveBlock() const;
64
65 MCAPI void $executeEvent(
66 ::BlockSource& region,
67 ::BlockPos const& pos,
68 ::Block const& block,
69 ::std::string const& eventName,
70 ::Actor& sourceEntity
71 ) const;
72
73 MCAPI ::ItemInstance $asItemInstance(::Block const& block, ::BlockActor const* blockActor) const;
74
75 MCFOLD bool $hasComparatorSignal() const;
76
77 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
78
79 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
80
81
82 // NOLINTEND
83
84public:
85 // vftables
86 // NOLINTBEGIN
87 MCAPI static void** $vftable();
88 // NOLINTEND
89};
Definition Actor.h:105
Definition BlockActor.h:32
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition CopperBlock.h:7
Definition CopperGolemStatueBlock.h:22
Definition Experiments.h:14
Definition ItemInstance.h:15