3#include "mc/_HeaderOutputPredefine.h"
5enum class ResourceLoadType : uint {
20 ActorResourceDefinition = 14,
22 UIDefinitionReferences = 16,
23 UIDefinitionReports = 17,
24 UIDefinitionResults = 18,
27 MaterialDescription = 21,
29 ClientInstanceLoadResources = 23,
33 ParticleStaticResources = 27,
35 ClearAndResetFontData = 29,
39 DeferredRendering = 33,
40 AtmosphereScattering = 34,
44 BlockThumbnailAtlas = 38,
Definition ActorAnimationController.h:12
Definition ActorSkeletalAnimation.h:5
Definition BlockGraphics.h:20
Definition ItemRenderer.h:5
Definition LevelRenderer.h:5
Definition Localization.h:12
Definition RenderController.h:5