LeviLamina
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ResourceLoadType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ResourceLoadType : uint {
6 None = 0,
7 Texture = 1,
8 Sound = 2,
9 MusicDefinition = 3,
10 Localization = 4,
11 Geometry = 5,
12 TerrainAtlas = 6,
13 ItemAtlas = 7,
14 AnimatedAtlas = 8,
15 FontGlyph = 9,
16 BlockGraphics = 10,
17 Tessellator = 11,
18 Material = 12,
19 Seasons = 13,
20 ActorResourceDefinition = 14,
21 UIDefinitions = 15,
22 UIDefinitionReferences = 16,
23 UIDefinitionReports = 17,
24 UIDefinitionResults = 18,
27 MaterialDescription = 21,
29 ClientInstanceLoadResources = 23,
30 ItemRenderer = 24,
31 DynamicTextures = 25,
32 LevelRenderer = 26,
33 ParticleStaticResources = 27,
34 FoliageColors = 28,
35 ClearAndResetFontData = 29,
36 FinalizeLoad = 30,
37 ParticleEffect = 31,
38 Lighting = 32,
39 DeferredRendering = 33,
40 AtmosphereScattering = 34,
41 BlockCulling = 35,
42 Water = 36,
43 JigsawStructure = 37,
44 BlockThumbnailAtlas = 38,
45 All = 39,
46 Count = 39,
47};
Definition ActorAnimationController.h:12
Definition ActorSkeletalAnimation.h:5
Definition BlockGraphics.h:20
Definition Geometry.h:5
Definition ItemRenderer.h:5
Definition LevelRenderer.h:5
Definition Localization.h:12
Definition Material.h:8
Definition RenderController.h:5
Definition Seasons.h:12
Definition Sound.h:5